- Main article: Attributes
Characters have permanent inherent attributes called skills, which can also be boosted by equipment. They can also have special equipment-based attributes, and temporary attributes such as wounds, blessings, and curses.
Characters are categorized into separate classes, each with their own specified skills that increase when the character gains a level. There is a small chance for each class to gain an ability of another class when leveling up, and a greater chance of gaining rare abilities through events and items.
Human classes Edit
|Will mostly raise Health, Strength, Tactics. Can wield a two-handed sword in one hand. After some leveling they tend to have higher Strength than other human classes, but many non-human characters will still beat a human warrior in Strength. Proficient at the following challenge type(s): Fight.
|Will mostly raise Gathering, Health, Perception, Strength, Will. Should always be working or moving towards a work site. Proficient at the following challenge type(s): Hunting.
|Will mostly raise Attractiveness, Craft, Dexterity, Folklore, Health, Intelligence, Speech, Stealth, Will. Good at a variety of non-Fight challenges. Among the 'brainy' type characters, their proficiency in Stealth makes them useful for First Action during Fight challenges if one does not have Hunters. Proficient at the following challenge type(s): Intellect, Social, Sneaking, Tactical.
|Will mostly raise Animal Kinship, Dexterity, Health, Herbalism, Perception, Stealth, Strength, Traps. They start with 4 in Gathering by default. One of the most flexible human classes during Fight challenges because they do not become a liability regardless of whether they end up as Offence or Tactics cards at the start of combat. Proficient at the following challenge type(s): Hunting, Fight, Sneaking.
|Will mostly raise Gathering, Health, Herbalism, Intelligence, Medic, Will. Best to have one with every expedition that expects to get hurt/sick/poisoned, as well as one in the village. When supplied with Herbs, many events become much more manageable. Proficient at the following challenge type(s): Hunting, Intellect, Cure Sickness, Tactical.
|Will mostly raise Folklore, Herbalism, Intelligence, Magic, Medic, Will. Witches will always be female, and sages will always be male. Proficient at the following challenge type(s): Intellect, Cure Sickness, Social, Tactical.|
|Will mostly raise Health, Ranged Combat, Stealth, Strength, Tactics. Proficient at the following challenge type(s): Fight, Sneaking.
|Will mostly raise Folklore, Herbalism, Intelligence, Speech, Will. Proficient at the following challenge type(s): Intellect, Cure Sickness, Social, Tactical.
|Will mostly raise Attractiveness, Craft, Dexterity, Intelligence, Speech, Stealth, Will. Proficient at the following challenge type(s): Intellect, Social, Sneaking, Tactical.
|Will mostly raise Dexterity, Gathering, Health, Perception, Poison, Stealth. Proficient at the following challenge type(s): None - starts with garbage stats.
Beasts can be great companions, some are quite strong or have superior senses, others can be poisonous, so you better treat them well. Most beasts can only equip jewelry, while some may have an artifact slot, or no equipment at all.
|Alpha Wolf||High Strength. May know Traps, Perception or Tactics.|
|Bear||High Strength. Does Blunt Damage. Can be recruited during the Bear Lair event.|
|Blood Bee||Low stats, but has natural Poison and Piercing Damage.|
|Blood Spider||Average stats, but has natural Poison, Shielding and Traps.|
|Boar||Medium-high strength and Blunt Damage.|
|Giant Wild Boar||Monstrous natural Strength and Shielding, deals Blunt damage. (may know animal kinship, craft, inteligence, magic, speech). Can be recruited during the Too many children event.|
|Crazed Bee||Trash stats, but has natural Poison and deals Piercing Damage.|
|Deformed Bat||Trash Stats.|
|Dragon Spider||Monstrous natural Poison, Shielding, HP and Traps.|
|Fat Rat||Mostly trash stats, can get medium-high Strength. Can be recruited during the Rats event.|
|Giant Crow||Fair stealth abilities, kind of in between a ravenous crow and Royal crow. Can be recruited during the Crow Nest event.|
|Hulking Rat||Another rat, can get medium-high Strength.|
|Queen Bee||Decent stats, natural Poison & Piercing Damage.|
|Rat||Can be recruited during the Rat Witch (old woman in bandages) event.|
|Ravenous Crow||Trash stats.|
|Royal Crow||Very high Armor and Life. Has Sneak.|
|Starving Wolf||Trash stats?|
|Striga Bat||Leech attack, High HP.|
|Tough Bat||Moderate Life and Armor. Not so good.|
|Wolf||Average Strength, Stealth and Tactics. Mostly trash though. Can be recruited during the A child falls gravely ill!|
Demons are many and varied. They may bring many boons, ranging from fierce fighters to wise mages and more. All demons have Magic and most deal Piercing Damage, regardless of weapons.
|Baba Yaga||High Will, Magic and Speech. Can be recruited during the Trapped Demon event.|
|Bies||Very high strength, but cannot equip anything.|
|Bugay||Average stats and cannot equip anything, but has natural Leech and uncommon skills.|
|Cmuch||Average stats and cannot equip anything, but has high Traps and Stealth.|
|Hala||Sort of stronger version of Vily. One of the strongest demon.|
|Hohlick||Can only equip jewelry. Decent Will. Can be recruited during the Marriage event.|
|Karakandza Karakandza||Low HP, high Int., Speech, Will., good Str., Magic, can have Attractiveness, Perspective, Traps. Piercing damage. Can equip everything|
|Liho||Very high base Health, Strength and Magic, very powerful overall. Can equip a full array of items. Has natural pierce damage.|
|Mamuna||Passive Clear Mind skill. Speech, Magic, Traps, Stealth, Intelligence, Leech and very high Willpower. Can equip all items.|
|Poludnica||Similar stats to a Striga Master, but lower health. High natural leech. No piercing damage. Good average stats overall, can wear equipment.|
|Rarog||Magic, Int, Speech, Willpower. High Strength. Can't equip any items.|
|Rusalka||Vicious physical combatant and very high social stats, but can ONLY equip jewellery and artifacts. Can be recruited during the Kupala event. Can be recruited by Changeling event|
|Skshack||Low hit points. High willpower, intelligence, strength, magic, speech. No piercing damage.|
|Striga||Decent armour and will, medium strength and a lot of other skills. Some leach. Can equip any item.|
|Striga Master||Low health but high strength. Also have leech and magic. Can equip any items. Can be recruited during the Handsome Man of the Night event.|
|Striga Mistres||Average stats, but has a large natural Leech. Can equip any items. Can be recruited during the Man Thieves event.|
|Svarozek Minion||Has low strength but huge HP and a large natural Leech. Can't equip any items. Can be recruited during the Kupala: Fire Demons event.|
|Utopiec||Not the best fighter, but has good Magic and can equip everything.|
|Vily||Average stats, does not deal Piercing Damage, but has natural Leech. Can be recruited during the Thunderstorm event.|
|Werewolf||Absolutely brutal physical combatants, but virtually no skills and can only equip artifacts. Can be recruited during the Silver event.|
|Zmey's Minion||High magic, intelligence, poison, and folklore. Can equip jewellery and artifacts.|
Dwarves are sturdy and stubborn as the rock they are said to be born of. They make for excellent warriors and magnificent smiths. They have high Strength and Health.
|Dwarf Bandit||Much higher strength than the human bandit. Can be recruited during the Dwarven Bandits event.|
|Dwarf Cultist Leader||Similar to human sage but have more strength. May be recruited during one of the Holy Hog events.|
|Dwarf Smith||High Strength, will mostly raise Craft, Health, Intelligence, Traps, Will. Hybrid Crafter/Warrior.|
|Dwarf Warrior||Much stronger than a human warrior, but can't wield a two-handed-sword in one hand.|
Elves are slender and sly, well-spoken. They make for versatile allies, often skilled with Magic and Social challenges. All elves start with high Attractiveness and deal Piercing Damage by default.
|Elven Mage||Very high Will, Speech and Magic attributes. Deals Piercing Damage.|
|Elven Wanderer||Overall high attributes and a wide variety of skills. Deals Piercing Damage. Can be recruited during the Cursed Elf event.|
|Forest Elf||Approximately a human Hunter without Herbalism and Gathering but with Speech and Attractiveness instead. Sometimes learns Magic. Deals Piercing Damage.|
|Forest Elf Druid||Mostly raises Will, Magic, Animal Kinship and Folklore. Deals Piercing Damage.|
Ghosts are the souls of the dead roaming Thea's lands. Oddly enough, some can carry equipment, they also have a range of useful skills to help in challenges.
|Bound Spirit||Can carry equipment, typically has Curse, Traps, Tactics and Magic. Low starting stats. Similar to human Scavengers.|
|Child Wraith||Cannot carry equipment. Can be recruited during the A child falls gravely ill! event.Very high health, poison, and leech damage, but not good in alternative challenges.|
|Dola||High strength and armour, some magic, but can only carry jewelry and artifacts. Can be recruited during the Lada deity quest.|
|Gaeth||Garbage stats. Can only equip jewellery. Can be recruited during the Gust of Wind event|
|Ghost||Can carry equipment, typically has Magic, Curse and Leech. Can be recruited during the Suspicious House event.|
|Hangedman||Can carry equipment, typically has Magic, Curse and Stealth.|
|Pineconnete||Garbage physical stats, yet decent in Social Challenges. Cannot equip anything. Can be recruited during the Leshy event. Can be randomly gotten Mamuna village event|
|Wraith||Medium strength and good armour, some tactics and traps, low poison and curse. Sometimes magic. Can carry all equiptment. Can sometimes be recruited druing holy hog quest.|
Goblins are smaller than man, thin, rugged, greenish skin. Long ears, sharp teeth. Excellent tradesmen and very good with animal training.
Orcs are strong, tall and muscular, the Orcs are often feared on sight. They can be excellent warriors, but also keen hunters and witches. Orcs have high Strength.
|Orc Fighter||Stronger than a human warrior and has Trapping, but can't use two-handed sword in one hand. Granted during the Orc Encounter event.|
|Orc Matriarch||Will mostly raise Health, Will, Speech, Magic.|
|Orc Witch||Counts as witch/sage class and have high strength.|
|Orc Worker||Stronger but less skilled than human worker. Can be recruited during the Orc Encounter event.|
A Troll for an unseasoned eye, may easily be mistaken for a big rock or a puddle. Because of their shape, they cannot carry equipment.
|Rocker||Mediocre stats, no equipment, typically has Traps.|
Mythical creatures are those who defy any other label, they are big, they are old, they are powerful. Behold their wrath and treasure their friendship!
|Mroki||Has even better stats than Planetnik. Can carry any equipment.|
|Planetnik||Has awesome stats - around 300 armour, 300 health, great will and leech damage. Can carry any equipment.|
|Shade||Can't carry equipment but starts of with high armor and damage. Can be recruited during the Shadow Giant ambush event.|
|Shadow Creature||Can be recruited through the final encounter in the Return of the Giants quest if you sided with dusktown and take the speech challenge option|
|Viatroviec||Good armour, will, strength and other stats, piercing damage. Can wear only jewelry. Can be recruited during the Weatherer event.|
|Zorya's Son 'Starlight'||Similar to human warrior, but can wield any two-handed-weapon in one hand instead of a sword. A very good all-rounder in gathering, stealth and combat.|
The undead or, as they're called in the Easterlands, Unliving are many creatures, all damned, usually handy in combat.
|Unliving Corpse||Decent Armour and Shielding. Poison damage. Can equip any item. Can be recruited through the Holy Hog questline.|
|Viescy||Very capable fighter with high attractiveness, speech, and intellect for a zombie. Also high natural poison and hit points. Can equip all items. Can be recruited during the Corpse on the roof town event.|
Experience and Leveling Up Edit
As mentioned before, the player gets general experience from fights, solving quests, or events. That experience is presented in the general experience circle. Every time the circle is filled up, the next turn will have all characters that player controls level up and get random bonus skills. The join chance of new characters is computed before the level up, so new villagers do benefit for a same-turn level up. The circle then resets (any extra experience beyond what was needed to level up does carry over) and requires more experience to fill again.