Clothes are the lightest and cheapest type of armour. They give a small boost to Armour, and in some cases a second attribute, in exchange for being very light. Clothes occupy the Armour equipment slot.
All clothing gives Armour; the quality of the materials determines how much. Both the primary and secondary materials used affect what bonus attributes (if any) the item gives. Using gems as the secondary material adds a random attribute bonus.
There is no research tech associated with clothing; the ability to craft them is always unlocked at the beginning of the game.
Base Recipe[]
Primary | |
---|---|
Secondary | |
Catalyst |
List of Clothes[]
Best examples, based on Armour and sorted by Armour|Weight. For full list of recipies please consult dedicated articles or this spreadsheet .
Name | Primary | Secondary | Additional properties | |||||
---|---|---|---|---|---|---|---|---|
Dragonhide Blouse | 7 | Random | 14 | 300 | 15 | |||
Vine Cardigan | 7 | Random | 18 | 316 | 15 | |||
Silk Tunic | 6 | Random | 10 | 328 | 15 | |||
Reptile Vest | 6 | Random | 16 | 284 | 14 | |||
Fur Coat | 6 | Random | 22 | 266 | 13 | |||
Plain Shirt | 5 | Random | 14 | 252 | 12 | |||
Leather Shirt | 5 | Random | 18 | 246 | 12 |
Maximum attribute bonuses[]
Random bonuses from gems are also applicable.
Attribute | Item | Primary Material | Secondary Material |
---|---|---|---|
+1 Dexterity | Fur Coat | ||
+1 Dexterity | Leather Shirt | ||
+1 Leech | Dragonhide Blouse | ||
+1 Shielding | Reptile Vest |