Thea: The Awakening Wiki
Register
Advertisement
Some of the information on this page comes from the Steam Forum Boards thread "How many steps in cosmic tree quest?".

Intro[]

Theodor introduces the quest and a Cosmic Tree map marker appears.

  • 1. Read the scroll
    • 2 Cosmic Tree locations are marked on the map (leads to Mad Leshy and Human Sage)
    • +4 XP, +1 RP
  • 2. Throw it away
    • Leads back to the Read the Scroll options above

Mad Leshy[]

You finally find what must have been the grove from the map...[snip]

Note: If you fight and defeat the mad Leshy, skip "Friendly Leshy" and go directly to "Return to mad Leshy"

  • 1. 'Hi there. We're searching for an Elf...'
    • After a series of conversation options, the Leshy reveals the Elf (buried alive beneath the Leshy)
      • 1. OK, let's do this
        • +4 XP, +1 RP
      • 2. [Fight] (5 skull)
        • (see [Fight] (5 skull) option below)
      • 3. Leave for now
        • Ends encounter. When you come back you must agree to help or fight him.
  • 2. A tree with eyes! Attack it before it gets you! [Fight] (5 skull)
    • Success:
      • Weapon/armour, trinket, Dryad wood, Dark wood, resources
        • +10 XP, +1 RP
        • The next map marker appears (leads to Cosmic Tree Shards)
    • Failure:
      • ???
  • 3. 'Hello.'
    • Ends encounter (map marker remains)
  • 4. ???
  • 5. ???
  • 6. ???
  • 7. ???

Human Sage[]

Note: This is optional, and should be available to do anytime before choosing who you side with at the end.

You arrive at a tall, stone built tower. An arched doorway stands ajar, and old man waves at you to come in.

  • 1. Go in
    • Dialogue options will determine if you are able to side with the Humans later on.
    • +5 XP, +1 RP
  • 2. Actually, come back later.
    • Ends encounter. (map marker remains)
  • 3. ???
  • 4. ???

Friendly Leshy[]

Once more you witness a green grove, thriving despite any logic...

  • 1. Hello
    • 1.'Ok, let's try to trick him.'
      • +3 Cosmic Tree Shards
      • 30 Ancient wood
      • Bless of Strength (20 turns), Bless of Speech (20 turns) for 3 villagers
      • +3 Attractiveness, +2 Speech for 2 villagers
      • +4 XP, +1 RP
      • (Leads to Return to mad Leshy)
    • 2. 'I am sorry Brother Tree, but I must succeed at all costs.' Attack! [Fight] (3 skull)
      • See [Fight] (3 skull) below
  • 2. Attack! [Fight] (3 skull)
    • Success:
      • +3 Cosmic Tree Shards
      • Weapons/armour, 40 Ancient wood, 35 Elven/Dryad wood, resources, food (Ancient wood not guaranteed, I got 43 Dark wood and 37 dryad wood. Playing as Horos and Veles)
      • +5 XP, +1 RP
      • (Leads to Return to mad Leshy)
      • Note: Alysir, the Elven Mage who is captured by the mad Leshy, will not be poisoned and may join your party if you side with the Elves as your Final Decision.
    • Failure:
      • ???
  • 3. What is the mother tree? [story, loops back to choosing 1 or 2]

Return to mad Leshy[]

Regardless of your choice, once you have dealt with the mad Leshy, you will talk to Alysir, the Elf who gives you directions to the Cosmic Tree Shards.

(Note: If you forget to bring the Cosmic Tree Shards your only option will be to leave and come back later.)

  • 1. Right, we're back with the bodies... Lie (Lose 3 Cosmic Tree Shards - required for this option)
    • 1. [Social] (4 skull)
      • Success:
        • +5 XP, +1 RP
        • (Leads to Cosmic Tree Shards)
      • Failure:
        • ???
  • 2. (if you killed the friendly Leshy) Right, we're back with the bodies of your brother and his flock, now give us the Elf.
    • Lose 3 Cosmic Tree Shards
    • +5 XP, +1 RP
    • (Leads to Cosmic Tree Shards)
  • 3. ???

Cosmic Tree Shards[]

Note: The Cosmic Tree Shards are guarded by a Dragon. All conversation choices lead to one of three card challenges

  • 1. (Blue text) Try to sneak past the Dragon and grab the shards. [Sneak] (4 skull)
    • Success:
      • Armour (high-tier), Shield (high-tier), +50 Mithrill/Obsidian/Rubies/Topas, 20-24 Diamond
      • 5 Cosmic Tree Shards
      • +4 Dexterity & +4 Perception for 2 villagers
      • +6 XP, +2 RP
      • Leads to Return to Alysir
      • An optional map marker appears (see Orc Leader below)
    • Failure - You tried sneaking past the Dragon, but you see it is waking!
      • 1. Run back to the tunnel and leave, before it sees you!
        • ???
      • 2. (Blue text) Try talking to it.
        • Same as "speak to it" below.
      • 3. Ah, damn it, just attack it! [Fight] (5 skull)
  • 2. Attack the beast! [Fight] (5 skull)
    • Success:
      • Weapons, Armour, Trinkets, 50 Mithrill or Diamonds or Silver, Rubies, resources (mid/high-tier, such as Obsidian)
      • 5 Cosmic Tree Shards
      • +8 XP, +2 RP
      • Leads to Return to Alysir
      • An optional map marker appears (see Orc Leader below)
    • Failure:
      • ???
  • 3. Perhaps come back another time. You need people who can talk or sneak well.
  • 4. (Blue text) Stay within the tunnel, to keep safe, and speak to it.
    • After a series of conversation choices, you can attempt a Social (or, with the right choices, Hex) challenge
      • 1. [Social] (5 skull) or (4 skull) if you flatter the dragon with "But, you're a Dragon, surely you can do whatever you want!"
        • Success:
          • Weapons, armour, 20 Diamonds
          • 5 Cosmic Tree Shards
          • +2 Magic, +5 Will for 2 villagers
          • Bless of Speech (25 turns) for entire party
          • +8 XP, +2 RP
          • Leads to Return to Alysir
          • An optional map marker appears (see Orc Leader below)
        • Failure:
          • ???
      • ?. [Hex] (4 skull) - Needs confirmation/Requirements
        • Success:
          • Armour, 40 Obsidian/Silver/Diamonds
          • 5 Cosmic Tree Shards
          • +3 Magic, +5 Will for 1 villager
          • Bless of Magic (25 turns) for entire party
          • +8 XP, +2 RP
          • Leads to Return to Alysir
          • An optional map marker appears (see Orc Leader below)
        • Failure:
          • ???
  • 5. ???

Orc Leader[]

This step of the quest is optional, and gives you an opportunity to discuss the state of affairs with the Orcs or kill them. If you don't encounter them, they disappear after you complete the Cosmic Tree Quest (?)

  • 1. Go in closer
    • Talk - you can agree or disagree (affects available options when you Return to Alysir below)
      • +4 XP, +1 RP
        or
        +3 XP, +1 RP (If you [SKIP STORY])
    • [Fight] (4 skull)
      • Success:
        • ???
        • Weapons, Armour, Trinkets, food, resources
        • +6 XP, +1 RP
        • Removes option to side with the Orcs during the Final Challenge
      • Failure:
        • ???
  • 2. ???
  • 3. ???
  • 4. ???

Return to Alysir[]

Go back to Alysir and choose to side with the Elves, Orcs or Humans.

Some options may not be available based on your deity, and previous choices made during the quest.

If you completed the Divine Quest, and refused to accept the offer from the Sage, then you can choose to side with the Elves

  • (Blue text) 'Alright. Off we go.'
    • Bless of Speech (15 turns), Bless of Attractiveness (15 turns) for entire party
    • +2 Speech for 2 villagers
    • +4 XP, +1 RP
    • The last Cosmic Tree map marker will appear (leads to Final Challenge against Zmey)

If you met with the Sage, then you can side with the Humans

  • Bless of Speech (15 turns), Bless of Attractiveness (15 turns) to 4 villagers
  • +4 XP, +1 RP
  • Removes option to side with the Elves
  • The last Cosmic Tree map marker will appear (leads to Final Challenge against Zmey)

If you chose not to fight the Orc leader, then you can side with the Orcs

  • 'Okay, but we just have a few questions.'
    • 'We met some creatures of the night...'
      • 'Well, they made some sense...'
        • 'I do understand that your people would be hit hard...'
          • 1. 'You are starting to sound fanatical...' [Fight] (2 skull)
            • Sword, shield
            • Curse of Darkness to entire party
            • Bless of Speech (15 turns), Bless of Attractiveness (15 turns) for entire party
            • +4 XP, +1 RP
            • The last Cosmic Tree map marker will appear (leads to Final Challenge against Zmey)
          • 2. 'Can you not see that change is what we need?...'
            • Bless of Speech (15 turns), Bless of Attractiveness (15 turns) to 4 villagers
            • +4 XP, +1 RP
            • Removes option to side with the Elves
            • The last Cosmic Tree map marker will appear (leads to Final Challenge against Zmey)

If Morena is your deity

  • 'I am sorry to do this, but we won't follow your path...'
    • Bless of Speech (15 turns), Bless of Attractiveness (15 turns) to 4 villagers
    • +4 XP, +1 RP
    • Removes option to side with the Elves
    • The last Cosmic Tree map marker will appear (leads to Final Challenge against Zmey)

If Zorya is your deity

  • 'As the Champions of Zorya, the many faced Goddess and guardian of the beast...'
    • Bless of Speech (15 turns), Bless of Attractiveness (15 turns) to 4 villagers
    • +4 XP, +1 RP
    • Removes option to side with the Elves
    • The last Cosmic Tree map marker will appear (leads to Final Challenge against Zmey)

Final Challenge[]

All conversation choices lead to 1 of 3 card challenges:

  • 1. 'You know what, perhaps it is wise to come back another time.' Leave for now.
  • 2. 'This is weird, but yeah, we'll be back!' Leave for now.
  • 3. 'You say you are chaos...' [Social] (5 skull)
    • Success:
      • Bless of Speech (15 turns) for entire party
      • +6 Will, +4 Folklore, +6 Speech, +6 Attractiveness for 3 party members
      • See Final Decision below
    • Failure:
      • Lose 2-3 party members
      • Map marker remains
  • 4. 'There is little more to talk about Zmey...' [Fight] (5 skull)
    • (Same as Words are futile here... dialogue option below)
  • 5. 'Words are futile here...' [Fight] (5 skull)
    • Success:
      • Weapon/armour, resources (Dragon leather, Scaled leather)
      • Bless of Strength (20 turns) for entire party
      • +5 Dexterity, +2 Strength, +6 Folklore, +3 Magic for 3 party members
      • See Final Decision below
    • Failure:
      • Lose 2-3 party members
      • Map marker remains

Final Decision[]

Up to three choices will be available depending on decisions made throughout the quest.

  • 1. (Side with the Elves) Place the seed on the stump and bring back the light!
    • Alysir (Level 11-15 Elven Mage) joins the party (random) or A Forest Elf Druid (Level 5-8) joins the party
    • Weapon, food, herbs, resources, trinket (random chance)
    • +20 XP, +5 RP
    • The Silveroak location will become available
  • 2. (Side with the Humans) Start a fire and burn the seed, may the Age of Reason begin!
    • A Scholar (Level 12) joins the party
    • Weapon, resources, food
    • +20 XP, +5 RP
    • The Scholar's Village location will become available
  • 3. (Side with the Orcs) Keep the seed and take it to the Orc leader, may your peoples unite and create a new Thea!
    • An Orc Matriarch (Level 8-10) joins the party
    • Weapon, armour, shield, resources
    • +20 XP, +5 RP
    • The Dusktown location will become available
Advertisement