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At the end of the cosmic quest, you have three choices. Each of the choices will eventually lead to an invitation to one of three towns. Here is an incomplete list of what each town offers:

Dusktown:

  • 800 food for ~20 obsidian, ~10 ruby
  • 600 wood for ~20 dragon bones, ~10 dragon leather
  • 500 food for stealth training (starts with 4 skull Stealth challenge) that gives the following (this training can only be done up to 5 times) :
    • 30 turn Dexterity blessing for 6 party members
    • AND one of the following (the first two options are not always available):
    • 5/4/3 stealth/traps/perception for 1 party member, for 2 moonstone
    • OR
    • 3/2/2 tactics/dex/perception for 3 party members
    • OR
    • +2 perception for 2 party members
  • Leave 15 children in exchange for the town's help
  • Leave 4 of your expedition members (you keep their equipment) here to receive one 'seasoned' Dusktowner
    • Result might be random - I left 4 animals/Pineconnettes and got a L9 Orc Witch with pretty decent stats.
    • Gain misc equipment, food and resources
  • You see a Goblin trying to attract your attention. Speak to him. (Requires a Goblin in the expedition and/or random chance the option appears?)
    • I'll give you this map - Place of Interest marker added to map.
    •  ???
  • Join the youngsters in an obstacle course to train your stamina (blue option, not always available)
    • Complete the course. 20 turn Blessing of Health for 6 party members.
    •  ???
  •  ???

Silveroak:

  • for 800 food: ~20 ancient wood, ~10 dryad wood
  • for 500 food
    • 4 Skull Hex challenge
      • 30-turn +3 magic for 4 people (random) AND one of the following:
        • Pay two moonstones for the Mistress to take one of you as her apprentice!
          • +5 magic +3 folk +3 will for 1 person (random)
        • Ask the Elven lady to teach you more of their old ways
          • +3 folk +2 will +4 kinship for 4 people (???)
        •  ???
  • There are very few elves left in Thea, so children will help rebuild the city. You can leave 15 of your children here, and some of the elves may choose to join you in exchange
    •  ???
  • for 400 bones: ~20 moonstone, ~10 topaz
  • Trade 4 random members of your party and receive either 1 Wood Elf Druid (~ Level 5, decent stats) or 1 Elf Mage (~Level 9, high stats) at random
  • Join the Elves in Meditation
    • Random (?) blessing for most (?) members of your expedition
  •  ???
  •  ???

Scholar's village:

  • for 800 food: ~20 mithril, ~10 steel
  • for 600 wood: ~20 diamond, ~10 steel
  • for 500 food
    • 4 skull Intellect challenge
      • 6 members (approx a third?) of your expedition gain 30 turn Bless of Intelligence
        • Improve your general knowledge - nothing. To unlock the options below you need 2 Diamonds.
        •  ???
        •  ???
  • Go listen to some lectures (randomly appears)
    • Entire expedition gains 20 turn Bless of Will
    •  ???
  • +5 med for 1, +5 herbalism for 30 turns for 2 diamond
  • option that usually does nothing, but sometimes gives for 3/4/3 int/herb/will for 3 people
  • Trade 15 children for a scholar to teach the village
    • Nah
    •  ???
    •  ???
  • The town is always in need of able-bodied people (not magical people mind you). If 4 of your people leave, an elder scholar will join you.
    • Gain L8-10 inventor with random equipment, resources, food
  • Leave

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