FANDOM


Divine quest

Each god has a Divine Quest, it starts after number of turns (112 for 0% world progression, 67 for 10%, 46 turn for 15%). Choose challenges that will please your god for easier path and some stats reward. (fix my english please)

Veles Edit

Grand UniversityEdit

Final decision:

  • [3 skull fight]
    • Success:
      • Loot: weapon, shield
      • Enitre expedition gains 20 turn Bless of Strength
      • +8 XP 3RP
    • Failure.  +4XP 1RP ??
  • [3 skull Intellect]
    • Success. 20 turn Bless of Speech for 2 members. +8XP 2RP ??
    • Failure.  +4XP 1RP ??
  • Leave (3 skull?).  ??

The OracleEdit

You find the place imprinted in your minds by the professors...[snip]

After a seriees of conversation choices, you will end with a choice of challenges:

  • [4 skull Fight]
    • Success +6XP 2RP
  • [4 skull Social]
    • Success
      • All members of expedition get +40 turn Bless of Intelligence
      • 2 villagers +4 Tactics
      • Opens up a special Tactical option in the final part
      • +6XP 2RP
    • Failure
      • 3 villagers receive 7-12 wounds each
      • you can try again

Final Challenge - Crazy Elven WandererEdit

Guided by Veles, you finally track down the Elven Wanderer...[snip]

  • Right, get in closer
    • You hear a quiet whisper in your ear and it feels very familiar. Follow it. (Special option earned in part 2 above)
      • [3 skull Tactical]
        • Success
          • Gain a trinket
          • 1 villager +3 Tactics
            • The snake slithers in the grass once more, clearly awaiting your attention. You feel as if there is more than one way to restore Veles' power. Go speak to the snake. [Blue option - only available with the Tactical option?]
              • Yes, it is time for Veles to step out of the shadows and show his true power! Take the Elf's life and give true might to your God!
                • See Final Reward
              • No, Veles is not one to seek ultimate power, it is better to restore the balance. Wait for the Elf to finish his task.
                • See Final Reward
            • Wait for the Elf to finish his task. With his power restored, Veles can take his place in the Pantheon again and balance will be restored.
      • [4 skull Socail] - same as Social challenge below
    • [4 skull Social]
      • Success. 1 trinket
  • Come back later

Final RewardEdit

  • 20 diamonds 40 Enchanted bones
  • +3 magic for 2 villagers
  • Orc witch joins your party if you restored the balance
  • Ghost will join your party if you killed the Elf. This Ghost is quite powerful and can fully equip like a human.
  • +10XP 2RP

Svarog Edit

Grand UniversityEdit

Final decision

  • [3 skull fight]
    • Success
      • Loot: Weapon and trinket
      • 20 turn Bless of Dexterity for 2 villagers
      • +6XP 2RP
    • Failure.  +4XP 1RP
  • [3 skull Intellect] (are these correct?):
    • Success. Anger of your god?. +4XP 1RP
    • Failure.  +4XP 1RP
  • Leave (3 skull?).  25 turn Bless of Will for entire expedition +8XP 3RP

The OracleEdit

You find the place imprinted in your minds by the professors...[snip]

After a series of conversation options, you will end with a choice of challenges:

  • Fight [4 skull]
    • Success
      • Loot: ~7 weapons and/or armour:
      • 40 turn Bless of Strength for 3 villagers
      • One villager +5 Health
      • Completely heals entire party
      • New option in next part
      • +6XP 2RP
  • Social [4 skull]
    • Success
      • Reward ???
      • +6XP 2RP
    • Failure - you can try again

Final Challenge moving quest markerEdit

You soon realise the 'place' where you will find enough gold Svarog spoke of, is less of a place, more a live Zmey, hoarding treasures wherever he goes!

By the guidance of Svarog you finally pinpointed the Zmey, and you see at least it is a young specimen.

  • Oh well, we must deal with this Zmey and gather the needed gold.
    • Lay down your weapons and allow the power of Svarog to guide your actions! (blue option, only available if the correct decision made above)
      • [3 skull phsical]
        • Success
          • Gain an awesome Shield
          • 2 villagers +1 stength
            • There is a dark obsidian stone lying on the ground near where the Zmey perished
              • Yes! Make Svarog the Supreme power
                • +40 Obisidan, 30 Mithril
                • 3 villagers +3 Health
                • Dwarf Smith joins you with good wepaons.armour, food and resources
                • +10 XP 2RP
              • No, this is not the time for internal struggles
                • Svarozek minion joins you plus above?
                • +10 XP 2RP
            • Time to build the shrine
      • [4 skull fight] - see below
    • [4 skull fight]
  • Come back later

Zorya Edit

Grand University Edit

Final decision:

  • 3 skull fight
    • Success
      • Loot:  Weapon and/or trinket
      • 20 turn Bless of Strength for all in group
      • +8 XP 3RP
    • Failure.  +4XP 1RP
  • 3 skull Intellect
    • Success. +4XP 1RP (??)
    • Failure. 
  • Leave (3 skull?).  20 turn Bless of Attrractiveness for 2 villagers +6XP 2RP  (Are these correct?)


The OracleEdit

You find the place imprinted in your minds by the professors...[snip]

After a seriees of conversation choices, you will end with a choice of challenges:

  • Fight [4 skull]
    • Success
      • Loot: weapons/armour, food, good ranged weapon
      • 40 turn Bless of Dexterity for entire expedition
      • 3 villagers +4 Animal Kinship
      • Full heal for entire group
      • New option will be available in final section
      • +6XP 2RP
  • Social [4 skull]
    • Success
      • Reward: Ranged weapon
      • +6XP 2RP

Failure - you can try again.


Final Challenge moving quest markerEdit

The beast Simargl, proved a difficult prey.... [snip]

Finally, you caught its trail and you are certain he is within your reach

  • Get closer
    • [3 skull hunt] - special option, only appears if correct decision taken earlier
      • The option appears to either hunt or fight again - for fight, see Fight option below
        • Success
          • Gain 1 decent ranged weapon
          • 1 villager +4 Animal Kinship
            • Before you shackle Simargl, take a closer look at the collar as you feel Zorya's power calling you (blue option)
              • Make the Shackles!  May Zorya rule the new Pantheon with strength and loyalty!
                • +40 scaled leather, good ranged weapon, 20-24 Diamonds
                • 3 villagers +3 Perception
                • Bies (strong wolf-life demon) joins the expedition
                • +10XP 2RP
              • No, use the collar, the Pantheon is fine as it is!
                • +40 scaled leather, good ranged weapon, 20-24 Diamonds
                • 3 villagers +3 Perception
                • Goblin Beastmaster joins the expedition
                • +10XP 2RP
            • Shackle Simargl!
              • +40 scaled leather, good ranged weapon, 20-24 Diamonds
              • 3 villagers +3 Perception
              • Goblin Beastmaster joins the expedition
              • +10XP 2RP
    • [4 skull fight]
      • Success
        • Good ranged weapon
    • Come back later
  • Come back later

Horos Edit

Grand University Edit

Final decision:

  • 3 skull fight
    • +4XP 1RP ??
    • Failure.  ??
  • 3 skull Intellect
    • Success. Blessing for 2 members. +6XP 2RP
    • Failure. 
  • Leave (3 skull?).
    • Bless of ??? for whole party
    • +8XP 3RP

The OracleEdit

You find the place imprinted in your minds by the professors...[snip]

After a seriees of conversation options, you will end with a choice of challenges:

  • Fight [4 skull]
    • Success 1 good weapon +6XP 2RP
    • [Fight Success required to get God's approval]
  • Social [4 skull]
    • Success
      • All members of expedition get ???
      • Get XP and Weapon
      • +4XP 1RP

Failure - you can try again

Final Challenge moving quest marker Edit

  • Still, we must defeat him.  Get in closer to assess...
    • 4 Skull Fight. Loot: Random weapons, equipment, resources
      • Strike down the Monster
        • +30 Dragonbone, +40 Ruby, 3 villagers +3 Leech
          • Yes! Howl at the moon and rejoice!
            • Striga Master or Mistress joins
            • Good weapon, good armour, good jewelry. 
            • +10XP 2RP
          • ???
      • ???
    • ??? - 3 Skull Sneak?  Maybe requires high Stealth?
  • Come back later

Mokosh Edit

Grand University Edit

Final decision:

  • 3 skull fight
    • Success:  +4XP 1RP
    • Failure.
  • 3 skull Intellect
    • Success. 25 turn Bless of Intelligence for entire party. +8XP 3RP
    • Failure.  +4XP 1RP ??
  • Leave (3 skull?).  20 turn Bless of Attrractiveness for 2 villagers +6XP 2RP ??


The OracleEdit

You find the place imprinted in your minds by the professors...[snip]

After a seriees of conversation options, you will end with a choice of challenges:

  • Fight [4 skull]
    • Success +6XP 2RP
  • Social [4 skull]
    • Success
      • Gain 10 poppy seeds
      • All members of expedition get +40 turn Bless of Speech
      • 30 turn Bless of Will??
      • 4 villagers +3 Will
      • Opens up new option in the next part
      • +6XP 2RP

Failure - you can try again


3rd part:

  1. Social(***): ring, 3 speech for one
  2. Sickness(****): Artifact

Final reward: 30-50 ancient wood, 20-30 ruby, 30 nimblewood, 3hp for 3 people, Bugay (if you choose not to change the balance) or Rocker (if you choose to change the balance) will join your party; +10xp +2ap (-10 poppy seeds if making Mokosh the Supreme god)

Morena Edit

Grand UniversityEdit

Final decision:

  • 3 skull fight
    • Success - reward?
  • 3 skull Intellect
    • Success. 25 turn Bless of Intelligence for expedition. +8XP 2RP
    • Failure.  ??
  • Leave (3 skull?).  +4XP 1RP ??


The OracleEdit

You find the place imprinted in your minds by the professors...[snip]

After a seriees of conversation choices, you will end with a choice of challenges:

  • Fight [4 skull]
    • Success +6XP 2RP
  • Stand still: 'My lady Morena, if it is the icy death grip you wish to embrace us with, do so, but know that we are here to reclaim your lost power!  (4 skull Social challenge)
    • Success
      • All members of expedition get +40 turn Bless of Intelligence
      • 3 villagers get +3 Intelligence
      • Opens up a new Intellect (riddle) option in the next part
      • +6XP 2RP
      • Map marker added for final part (Avatar of Death)


Final challenge - Avatar of DeathEdit

You track down the avatar of Death and call upon her using Morena's blessing... [snip]

  • We must learn the banishment ritual
    • Riddle? (blue option)
      • 3 skull Intellect
        • Success
          • Gain an artificat
          • 1 villager +3 Will
            • Ok, let's do this and restore our Pantheon! - See Final Reward
            • ???
      • Actually, no... (4 skull Social as below)
    • 4 skull Social challenge
      • Success
        • Jewelrey
          • Ok, let's do this and restore our Pantheon! - See Final Reward
          • ???
  • Creepy... come back later.


Final RewardEdit

  • +40 Topaz 40 Silver
  • 3 villagers +3 Intelligence
  • Liho or Poludnica will join your party
  • +10XP 2RP

Lady Lada Edit

Grand University Edit

Final decision:

  • 3 skull fight
    • Success:  +4XP 1RP??
    • Failure.
  • 3 skull Intellect
    • Success. 25 turn Bless of Intelligence for 2/all? members. +8XP 3RP ??
    • Failure. 
  • Magic challenge (special) - 3 skull???
    • 20 turn Bless of Magic for all members
    • 30 turn Bless of Attractiveness for all members
    • 1 villager +2 Speech +3 Attractiveness
    • +8XP 3RP
  • Leave (3 skull?).  20 turn Bless of Attractiveness for 2 villagers +6XP 2RP


The OracleEdit

You find the place imprinted in your minds by the professors...[snip]

After a seriees of conversation options, you will end with a choice of challenges:

  • Fight [4 skull]
    • Success Full heal for party +6XP 2RP
  • Social [4 skull]
    • Success
      • 2 villagers get 30 turn Bless of Intelligence
      • 2 villagers +4 Will
      • Opens up new option in the next part
      • +6XP 2RP

Failure - you can try again

Final Challenge - Goblin VillageEdit

The village your Lady Lada spoke of turns out to be a small Goblin settlement by a lake. But the Goblins are kept in cages or on leashes and ruled by a group of water nymphs, most likely Rusalkas.

  • Go in closer and see what you can do.
    • Observe them for a while longer, check for weaknesses or another way in.  Listen to your instincts and the voice of Lada. (blue option)
      • 3 Skull Intellect
        • 1 Jewellery or Artifact, 15-18 Diamonds, 32-49 ancient wood, +3 intellect for 2 people
        • The Rusalkas leave and free the Goblins.  One of the Goblins tells you about a special tree sapling, one that was born on the same day as Lada. You should plant it in your village.
          • But you know another way? I can see it in your face
            • Yes, we will cut the roots!
              • 3 villagers gain +3 Attractiveness
              • All villagers (regardless of location) gain 45 turn Bless of Attractiveness
                • Rejoice
                  • Gain a Forest Elf Druid with fantastic stats, Lvl 6
                  • Random loot
                    • Great. Welcome.  +10XP 2RP
                    • Bah, an Elf... but we cannot argue with the will of Lada
                •  ???
            • No! Lada is better off the way she is, without the taint of power!
          • Thank you
      • 4 Skull (Social?) - probably the same as just walking in on previous choice?
        • Jewellery, 32-49 ancient wood, 17-20 scaled leather, +3 speech for 2 people
      • Final reward: +4 attractivness for 3 people, Bless of attractivness 45, Dola(ghost) (If you choose not to change the balance.) or Forest elf druid (If you choose to change the balance.) will join your party; +10xp +2ap
    • Just go in and talk to them. Hello! (4 skull non-specific)
  • Come back later.

Perun Edit

Grand University Edit

Final decision:

  • Perun's Wrath [3 skull fight]
    • Success
      • Gain 2 weapons
      • 20 turn Bless of Strength for all in group
      • +8XP 3RP
    • Failure. ??
  • 3 skull Intellect
    • Success. +??
    • Failure. 
  • Leave (3 skull?).  ??

The OracleEdit

You find the place imprinted in your minds by the professors...[snip]

After a seriees of conversation options, you will end with a choice of challenges:

  • Fight [4 skull]
    • Success
      • Loot: A good warhammer, some other weapons and armour
      • 50 turn Bless of Health for 4 villagers
      • 2 villager +4 Health
      • Full heal for entire party
      • New option for final challenge
      • +6XP 2RP
  • Social [4 skull]
    • Success
      • 2 jewelry
      • +6XP 2RP

Failure - you can try again

Final Challenge - Thunder RodEdit

You follow the vision provided by your god and find yourselves in the ruins of what could have been an old monastery or perhaps a small settlement.

There is an old iron gate that leads to the central complex, where the remains of some stone buildings stand tall and empty.

  • Go in
    • Far in the distance you see the Thunder Rod ..[snip]
      • Take a closer look at the statue, it may be the one Perun spoke of, one to aid you in your task. (NOTE: This is the special option that can only be unlocked by the correct choice in the previous part.)
        • [3 skull fight]
          • Loot: 1-2 weapons, 1-2 armour, bone, fur leather, meat, maybe some Enchanted Bone or a trinket/good hammer
          • 6 villagers gain 40 turn Bless of Strength
          • 2 villagers +1 Strength +4 Tactics +2 Health +4 Will
        • [5 skull physical] - see below
        • Come back later.
      • Grasp the rod and brace yourself [5 skull physical]
        • Success
          • Loot: weapon, armour
          • Entire expedition gains 30 turn Bless of Will  ??
          • 6 villagers gain 40 turn Bless of Strength
          • 2 villagers +1 Strength +4 Tactics +2 Health +4 Will
      • Come back later.
  • Come back later

Once you have succeeded at the challenges above and have gained the Rod, you must make a decision:

  • You have a sudden feeling of enlightenment, focus on it! (blue text)
    • Yes! Make Perun the God of all Thunder in all of Thea!
      • 30 Diamond 20 Mithril
      • Zmey's old minion (powerful Demon with very strong stats) joins the expedition
      • +10XP 2RP
    • No! We don't need potential wars with other Gods. The old Pantheon needs to be restored and the other Thunder Gods released. Break the rod so that all three Gods reclaim their power!
      • 30 Diamond 20 Mithril
      • L7 Orc Fighter (with very good stats) joins the expedition, with equipment and some minor resources
      • +10XP 2RP
  • Break it and release the power of all three gods!
    • Should be the same as making that option above.



HINT: The Zmey's minion is a very powerful ally, but if you want to start unlocking special Orc options and Orc recruitment chances, release all 3 gods.  Perun might not be happy though...

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.