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Divine quest

Each god has a Divine Quest, it starts after number of turns (112 for 0% world progression, 67 for 10%, 46 turn for 15%). Choose challenges that will please your god for easier path and some stats reward. (fix my english please)

Veles Edit

Grand UniversityEdit

Final decision:

  • 3 skull fight
    • 20 turn Bless of Strength for all in group; +8 XP 3RP  ??
    • Failure.  +4XP 1RP  ??
  • 3 skull Intellect
    • Success. 20 turn Bless of Speech for 2 members. +8XP 2RP ??
    • Failure.  +4XP 1RP  ??
  • Leave (3 skull?).  ??

The OracleEdit

You find the place imprinted in your minds by the professors...[snip]

After a seriees of conversation choices, you will end with a choice of challenges:

  • Fight [4 skull]
    • Success +6XP 2RP
  • Social [4 skull]
    • Success
      • All members of expedition get +40 turn Bless of Intelligence
      • 2 villagers +4 Tactics
      • Opens up Tactical option in the next part (?)
      • +6XP 2RP
    • Failure - you can try again


3rd part:

  1. Tactical (***): artifact, +3 tactics for one party member.
  2. Social (****): artifact

Final reward: 20 diamonds 40 Enchanted bones, +3 magic for 2 people, Orc witch or Ghost will join your party. +10xp 2ap

Svarog Edit

Grand UniversityEdit

Final decision (are these correct?):

  • 3 skull fight
    • Success:  20 turn Bless of Dexterity for 2 villagers; +6XP 2RP  ??
    • Failure.  +4XP 1RP
  • 3 skull Intellect
    • Success. Anger of your god?. +4XP 1RP
    • Failure.  +4XP 1RP
  • Leave (3 skull?).  25 turn Bless of Will for entire expedition +8XP 3RP


The OracleEdit

You find the place imprinted in your minds by the professors...[snip]

After a series of conversation options, you will end with a choice of challenges:

  • Fight [4 skull]
    • Success
      • 40 turn Bless of Strength for 3 villagers
      • One villager +5 Health
      • Completely heals entire party
      • New option in next part
      • +6XP 2RP
  • Social [4 skull]
    • Success
      • Reward ???
      • +6XP 2RP
    • Failure - you can try again

3rd part:

  1. Physical(***): item, +1str for 2 people
  2. Fight(****): item

Final reward: 40 obsidian, 30 mithril, +3hp for 3 people, Svarozek minion or Dwarf Smith will join your party, +10xp 2ap

Zorya Edit

Grand University Edit

Final decision: (are these correct?)

  • 3 skull fight
    • 20 turn Bless of Strength for all in group; +8 XP 3RP
    • Failure.  +4XP 1RP
  • 3 skull Intellect
    • Success. +4XP 1RP
    • Failure. 
  • Leave (3 skull?).  20 turn Bless of Attrractiveness for 2 villagers +6XP 2RP


The OracleEdit

You find the place imprinted in your minds by the professors...[snip]

After a seriees of conversation choices, you will end with a choice of challenges:

  • Fight [4 skull]
    • Success
      • 40 turn Bless of Dexterity for entire expedition
      • 3 villagers +4 Animal Kinship
      • Full heal for entire group
      • New option in next part
      • +6XP 2RP
  • Social [4 skull]
    • Success
      • Reward?
      • +6XP 2RP

Failure - you can try again


3rd part:

  1. Hunt(***): Bow/Crossbow, +4 animal kinship for one
  2. Fight(****): bow/crossbow

Final reward: 40 scaled leather, bow/crossbow, 20-24 diamonds, perception+3 for 3 people, Goblin Beastmaster (If you choose to change the balance.) or Bies (If you choose not to change the balance.) will join your party; +10xp +2 ap

Horos Edit

Grand University Edit

Final decision:

  • 3 skull fight
    • +4XP 1RP ??
    • Failure.  ??
  • 3 skull Intellect
    • Success. Blessing for 2 members. +6XP 2RP
    • Failure. 
  • Leave (3 skull?).
    • Bless of ??? for whole party
    • +8XP 3RP

The OracleEdit

You find the place imprinted in your minds by the professors...[snip]

After a seriees of conversation options, you will end with a choice of challenges:

  • Fight [4 skull]
    • Success 1 good weapon +6XP 2RP
  • Social [4 skull]
    • Success
      • All members of expedition get ???
      • Opens up new option in the next part ???
      • +4XP 1RP

Failure - you can try again

Final Challenge moving quest marker Edit

  • Still, we must defeat him.  Get in closer to assess...
    • 4 Skull Fight. Loot: Random weapons, equipment, resources
      • Strike down the Monster
        • +30 Dragonbone, +40 Ruby, 3 villagers +3 Leech
          • Yes! Howl at the moon and rejoice!
            • Striga Master or Mistress joins
            • Good weapon, good armour, good jewelry. 
            • +10XP 2RP
          • ???
      • ???
    • ??? - 3 Skull Sneak?  Maybe requires high Stealth?
  • Come back later

Mokosh Edit

Grand University Edit

Final decision:

  • 3 skull fight
    • Success:  +4XP 1RP
    • Failure.
  • 3 skull Intellect
    • Success. 25 turn Bless of Intelligence for entire party. +8XP 3RP
    • Failure.  +4XP 1RP ??
  • Leave (3 skull?).  20 turn Bless of Attrractiveness for 2 villagers +6XP 2RP ??


The OracleEdit

You find the place imprinted in your minds by the professors...[snip]

After a seriees of conversation options, you will end with a choice of challenges:

  • Fight [4 skull]
    • Success +6XP 2RP
  • Social [4 skull]
    • Success
      • Gain 10 poppy seeds
      • All members of expedition get +40 turn Bless of Speech
      • 30 turn Bless of Will??
      • 4 villagers +3 Will
      • Opens up new option in the next part
      • +6XP 2RP

Failure - you can try again


3rd part:

  1. Social(***): ring, 3 speech for one
  2. Sickness(****): Artifact

Final reward: 30-50 ancient wood, 20-30 ruby, 30 nimblewood, 3hp for 3 people, Bugay (if you choose not to change the balance) or Rocker (if you choose to change the balance) will join your party; +10xp +2ap (-10 poppy seeds if making Mokosh the Supreme god)

Morena Edit

Grand UniversityEdit

Final decision:

  • 3 skull fight
    • Success - reward?
  • 3 skull Intellect
    • Success. 25 turn Bless of Intelligence for expedition. +8XP 2RP
    • Failure.  ??
  • Leave (3 skull?).  +4XP 1RP ??


The OracleEdit

You find the place imprinted in your minds by the professors...[snip]

After a seriees of conversation choices, you will end with a choice of challenges:

  • Fight [4 skull]
    • Success +6XP 2RP
  • Stand still: 'My lady Morena, if it is the icy death grip you wish to embrace us with, do so, but know that we are here to reclaim your lost power!  (4 skull Social challenge)
    • Success
      • All members of expedition get +40 turn Bless of Intelligence
      • 3 villagers get +3 Intelligence
      • Opens up a new Intellect (riddle) option in the next part
      • +6XP 2RP
      • Map marker added for final part (Avatar of Death)


Final challenge - Avatar of DeathEdit

You track down the avatar of Death and call upon her using Morena's blessing... [snip]

  • We must learn the banishment ritual
    • Riddle? (blue option)
      • 3 skull Intellect
        • Success
          • Gain an artificat
          • 1 villager +3 Will
            • Ok, let's do this and restore our Pantheon! - See Final Reward
            • ???
      • Actually, no... (4 skull Social as below)
    • 4 skull Social challenge
      • Success
        • Jewelrey
          • Ok, let's do this and restore our Pantheon! - See Final Reward
          • ???
  • Creepy... come back later.


Final RewardEdit

  • +40 Topaz 40 Silver
  • 3 villagers +3 Intelligence
  • Liho or Poludnica will join your party
  • +10XP 2RP

Lady Lada Edit

Grand University Edit

Final decision:

  • 3 skull fight
    • Success:  +4XP 1RP??
    • Failure.
  • 3 skull Intellect
    • Success. 25 turn Bless of Intelligence for 2/all? members. +8XP 3RP ??
    • Failure. 
  • Magic challenge (special) - 3 skull???
    • 20 turn Bless of Magic for all members
    • 30 turn Bless of Attractiveness for all members
    • 1 villager +2 Speech +3 Attractiveness
    • +8XP 3RP
  • Leave (3 skull?).  20 turn Bless of Attractiveness for 2 villagers +6XP 2RP


The OracleEdit

You find the place imprinted in your minds by the professors...[snip]

After a seriees of conversation options, you will end with a choice of challenges:

  • Fight [4 skull]
    • Success Full heal for party +6XP 2RP
  • Social [4 skull]
    • Success
      • 2 villagers get 30 turn Bless of Intelligence
      • 2 villagers +4 Will
      • Opens up new option in the next part
      • +6XP 2RP

Failure - you can try again

Final Challenge - Goblin VillageEdit

The village your Lady Lada spoke of turns out to be a small Goblin settlement by a lake. But the Goblins are kept in cages or on leashes and ruled by a group of water nymphs, most likely Rusalkas.

  • Go in closer and see what you can do.
    • Observe them for a while longer, check for weaknesses or another way in.  Listen to your instincts and the voice of Lada. (blue option)
      • 3 Skull Intellect
        • 1 Jewellery or Artifact, 15-18 Diamonds, 32-49 ancient wood, +3 intellect for 2 people
        • The Rusalkas leave and free the Goblins.  One of the Goblins tells you about a special tree sapling, one that was born on the same day as Lada. You should plant it in your village.
          • But you know another way? I can see it in your face
            • Yes, we will cut the roots!
              • 3 villagers gain +3 Attractiveness
              • All villagers (regardless of location) gain 45 turn Bless of Attractiveness
                • Rejoice
                  • Gain a Forest Elf Druid with fantastic stats, Lvl 6
                  • Random loot
                    • Great. Welcome.  +10XP 2RP
                    • Bah, an Elf... but we cannot argue with the will of Lada
                •  ???
            • No! Lada is better off the way she is, without the taint of power!
          • Thank you
      • 4 Skull (Social?) - probably the same as just walking in on previous choice?
        • Jewellery, 32-49 ancient wood, 17-20 scaled leather, +3 speech for 2 people
      • Final reward: +4 attractivness for 3 people, Bless of attractivness 45, Dola(ghost) (If you choose to change the balance.) or Forest elf druid (If you choose not to change the balance.) will join your party; +10xp +2ap
    • Just go in and talk to them. Hello! (4 skull non-specific)
  • Come back later.

Perun Edit

Grand University Edit

Final decision:

  • Perun's Wrath [3 skull fight]
    • Success
      • Gain 2 weapons
      • 20 turn Bless of Strength for all in group
      • +8XP 3RP
    • Failure. ??
  • 3 skull Intellect
    • Success. +??
    • Failure. 
  • Leave (3 skull?).  ??

The OracleEdit

You find the place imprinted in your minds by the professors...[snip]

After a seriees of conversation options, you will end with a choice of challenges:

  • Fight [4 skull]
    • Success
      • Loot: A good warhammer, some other weapons and armour
      • 50 turn Bless of Health for 4 villagers
      • 2 villager +4 Health
      • Full heal for entire party
      • New option for final challenge
      • +6XP 2RP
  • Social [4 skull]
    • Success
      • 2 jewelry
      • +6XP 2RP

Failure - you can try again

Final Challenge -Edit

You follow the vision provided by your god and find yourselves in the ruins of what could have been and old monastery or perhaps a small settlement.

There is an old iron gate that leads to the central complex, where the remains of some stone buildings stand tall and empty.

  • Go in
    • Far in the distance you see the Thunder Rod ..[snip]
      • Take a closer look at the statue, it may be the one Perun spoke of, one to aid you in your task. (NOTE: This is the special option that can only be unlocked by the correct choice in the previous part.)
        • [3 skull fight]
          • Loot: 1-2 weapons, 1-2 armour, bone, fur leather, meat, maybe some Enchanted Bone or a trinket/good hammer
          • 6 villagers gain 40 turn Bless of Strength
          • 2 villagers +1 Strength +4 Tactics +2 Health +4 Will
        • [5 skull physical] - see below
        • Come back later.
      • Grasp the rod and brace yourself [5 skull physical]
        • Success
          • Loot: weapon, armour
          • Entire expedition gains 30 turn Bless of Will  ??
          • 6 villagers gain 40 turn Bless of Strength
          • 2 villagers +1 Strength +4 Tactics +2 Health +4 Will
      • Come back later.
  • Come back later

Once you have succeeded at the challenges above and have gained the Rod, you must make a decision:

  • You have a sudden feeling of enlightenment, focus on it! (blue text)
    • Yes! Make Perun the God of all Thunder in all of Thea!
      • 30 Diamond 20 Mithril
      • Zmey's old minion (powerful Demon with very strong stats) joins the expedition
      • +10XP 2RP
    • No! We don't need potential wars with other Gods. The old Pantheon needs to be restored and the other Thunder Gods released. Break the rod so that all three Gods reclaim their power!
      • 30 Diamond 20 Mithril
      • L7 Orc Fighter (with very good stats) joins the expedition, with equipment and some minor resources
      • +10XP 2RP
  • Break it and release the power of all three gods!
    • Should be the same as making that option above.



HINT: The Zmey's minion is a very powerful ally, but if you want to start unlocking special Orc options and Orc recruitment chances, release all 3 gods.  Perun might not be happy though...

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