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Expedition Events

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These are events that are triggered either by the movement of an expedition onto new hexes (one check for each new hex walked on) or end of turn events for expeditions. I'm pretty sure these pull from the same list of events but am not completely sure. Indicate which if you feel inclined. Don't include random battle events that have no quest text and are just battles.

Foggy marshes Edit

As you enter the foggy marshes the air around you thickens, and despite it being daytime, it feels like it is always dusk. [snip]

  • Fight [2-skull]
  • Sneak [3-skull]
    • 19~ Bones, 17~ Herbs, 7~ Meat, 13~ Skins
    • +5 XP +1 Research

Goblin encampment Edit

___________________________________________________________________________________________

You come across a Goblin encampment and you spot that they are holding some humans, including children, hostage and..... [snip]

  • Fight [2-skull]
    •  ??
  • Sneak [3-skull]
    • 3 weapons, 1 villager, 15 blessing of health on party (if Perun is diety)
    • +2 XP +1 Research
  • Run Away
    •  ??

Goblin peddlers Edit

You come across a small group of Goblin peddlers, carrying their cargo on some boars.

  • Walk over.
    • 'Yeah, these things can be tough. So what will you do now?'
      • 'Goods for exchange? Perhaps, what do you have?'
        • Alright, here's the food and herbs we can spare, and we'll take the weapon. [Lose 5 food, 5 herbs]
          • Weapon (tier 2)
          • +2 XP
        • We don't have enough fruit to share, but we can give you the metals? [Lose 8 Iron]
          • Low tier resources
          • +2 XP
        • The shaman's blessing would be great [Lose 5 food, 5 wood, 3 herbs]
          • 15 turn blessing of speech and blessing of dexterity for 2 villagers
          • +2 XP
        • Sorry, we have nothing to spare
        • We don't really want to share at all! Attack! [2-skull fight]
      • Nah, rather not, leave.
    • 'And why, pray you, should we care?'

Goblin Bandits Edit

You are ambushed by a band of Goblin bandits!

They look starved and desperate, but eager to fight.

  • [2 skull fight] To arm!
    • +1 weapon, +1 shield, +1 accessory
    • +17 wicker
    • +4XP, +1RP
  • Run away, no time to fight the goblins.
    • Escape unharmed.
    • Lose some random gear (-1 weapon -1 armour some food and wood)

Cmuch stuck in swamp Edit

You enter the swamp and as ever, the damp murky air, and low hanging mist, make for an uneasy journey. You hear faint cries, mixed with what sounds like frogs croaking, coming from nearby.

  • Try to remember what this might be.
    • Try to remember what this may be.
      • Alright, well, we will risk the disease, but help the creature get out, after all, it is one of the few demons out there trying to help people! [3-skull Sickness]
        • Success
          • ~28 clay
          • +3 Folklore +1 Intelligence for 2 villagers
          • +3 XP +1 Research
        • Failure
          • +3 Health for 1 villager
          • 3 turns "Heavily Sick" on all villagers
      • It is sad, but we cannot risk disease upon our people. Shoot the poor creature so it does not suffer any more.
      • Too risky for us, just leave it.
    • Just kill it, put it out of its misery.
    •  ???
  • Nope, just leave it.

Wood elf ambush Edit

You are set upon by a small group of angry-looking Wood Elves! [snip]

  • Fine, have our equipment, just leave us be.
  • No way! We'll kill you, Elven scum!
  • We did not mean any disrepect here. Please reconsider and let us talk about this!
    • Social [3-skull]
      • Success
        • 14~ rare wood
        • 20 turn Bless of speech for 3 villagers
          • Share some food [Lose 10 food]
            • 1 low quality bow, 1 trophy
          • Actually, we change our minds. You must die! [3-skull fight]
  • Please reconsider your words my brethren ...(snip) [2-skull-social] [blue](need to have gained companionship of elven wanderer before (maybe) rest as above (share some food etc.)

Old Man Edit

You travel along the beaten path, through the dried up plains that remain a constant reminder of Thea's sad fate. [snip]

  • Old fella sittin' on his lonesome, yeah... Avoid the campfire.
  • It stinks of trouble, sure, but what the hell. Approach the campfire
    • We don't want your stuff. What is an old man doing on his own out here anyway?
      • You see that the man is indeed dying, or at least very ill. Sit with him till the end, then leave.
        • Few gems, some food/herbs
        • Map to location of interest
        • +2 XP
      •  ???
    • Take the man's stuff.

Place of interest Edit

You see a large stone tower sticking out of the landscape like a grey, withered thumb. [snip]

  • Investigate
    • Look closely
      • Fight [4-skull]   success: small amount mid tier resources + next
        • Use tools and take the stones (+26 quartz, +27 steel, +13 diamond)
        • No tools
          • Leave
          • +5XP +1RP
    • Attack them
    • Better leave
  • Study the dark veil.
    • Break the spell. [2-skull hex]
      • Success
        • Break it
          • Examine the doors
            • Dismantle the trap and go in.
              • You're welcome?
                • 'Alright. I guess we will be on our way then. Good day to you.' Leave quickly
                • 'Well, since i did you a favour old man, you'd better pay up!'
                  • 1 Advanced weapon
                  • +7 XP +1 Research
                • 'I don't like what I see. There is something dark here. You die now!' Attack! [3-4 skull fight with weak combat sage and skeletons/undead]
                  • Success - 1 advanced armor
                    • 2 villagers + 2 intellect + 2 folklore
                    • + 1 mid level food
                    • + few mid level materials
                    • + few high level materials
                      • Read letter
                        • take the loot and leave this place
                      • take the loot and leave this place
    • Defend Yourselves!
      • Treasure and some advanced materials
      • 2 random members get +2 int and +2 folklore
              • You fooled me old man! You'd better have an excuse or else!
  •  ???

Stopped by Hohlicks Edit

You are stopped by a group of mischievous House Demons, called the Hohlicks! [snip]

Will you play hide and seek with us, will you?

  • What the heck, why not.
    • Right your turn to hide
      • Success
        • 10~ Wicker
    •  ???
  • No
  •  ???

Shadow Giant ambush Edit

You are ambushed by a Shadow Giant and his minions! [snip]

  • [Requires Ghost] Sacrifice ghost to get away
  • You can sacrifice one party member to let the rest of you run away!
  • Stand and fight! [2 Orange Skull Fight] (not typically very hard)
    • Highest rarity materials (1 Dragon Leather, 11 Enchanted Bones, 2 Moonstones)
    • Change of Shade joining your group (very strong)
    • +10 XP +2 Research
  • [Requires child] You have children in your group and you know their young souls will give you time to run away!

Handsome Man of the Night Edit

As the night veils the sky and stars shine down upon you, a mysterious traveller seeks your company...[snip]

  • Say hi to the man
    • Right, must try to stop myself!
      • Focus your instincts and break the creature's hold on you! [1-skull Intellect]
        • +25 Blessing of Will on 6 expedition members
      • Use this distraction and have your men attack the stranger! [2-skull Fight] [Only Males]
    • Yes, yes go!
  • Try to fight the urge to talk to him!
    • Fight the spell! (Hex easy)
      • = Bless of Strength & Magic for 4 villagers
      • Let him run!
      • (3-skull fight) Attack!
        • Medium to rare resources and low quality weapon
        • +7 XP +1 Research
  •  ??

Fiery Falcon Edit

A fiery falcon lands before you and offers you an egg. It exclaims:

'By the will of Svarog thou shall be blessed, if thou proves thy worth!'

It then disappears.

  • Carefully examine the egg.
    • Trust your instincts to figure this one out! [2-skull Intellect]
      • Success:
        • Await the results.
          • All curses are immediately cured.
          • +20 Blessing of Strength to 1 villager.
          • +3 XP +1 Research
        •  ???
      • Failure:
        • Take the egg to the village and place it with the chickens.
          • bad outcome
        • Just keep it safe somewhere...
          • Nothing happens, maybe needs time
          • +1 XP
        •  ???
  • Make scrambled eggs.
  •  ???

Strong Sunlight Edit

The sun is particularly strong today, and without any cover, your party is feeling the effects.

After all, people are not used to this much sunshine anymore.

  • Drink more water and mix some herbs to make a salve, then cover your heads. [lose 20 herbs] [2-skull Physical]
    • Success: +15 Blessing of Health to 2 villagers
      • +2 XP
  • Herbs are too precious! Try to leave the place faster. [3-skull Physical]
    • Lose: All villagers +2 heavily sick, one villager +2 deadly sick.
    •  ? XP
  • Ask Svarog to shield you.
    • +20 Blessing of Strength to 2 villagers.
    • +1 XP
  •  ???

Forest Campsite Edit

As you make your way through the thick of the woods, you come across a small clearing. There are signs of a campsite and faint traces of a bloody struggle. Whatever happened here, happened some time ago, and most likely did not end well for the travelers.

Upon deeper inspection, you uncover pieces of a human body still scattered nearby.

You are about to move on, thinking it's best to leave a place of such death, lest the attacker comes back, or an angry spirit seeks revenge, but one of the trees by the campsite attracts your attention. The tree is hollowed at it's roots, and within it, is a bundle, perhaps stashed for safekeeping, before the tragedy occurred.

  • Take out the bundle and see what's inside.
    • Gain food and wood.
    • +2 XP
  •  ???
  •  ???

Child and Cat Edit

You come across a child protected by a magical field that is being attacked by wolves. Also a cat is being attacked by wolves. You have the option to help one or the other, or you may have the option to "Investigate." If you do without two of your villagers for a fight against a few wolves you can attempt to save both. I have only chosen this option. I think you always save the child if you win the battle, but whether you save the cat is random. If you save the cat you can get some stat boosts, as well as a Blessing of Dexterity. I can't remember what you get if the cat is randomly not saved.

  • Investigate
    • Help the child, but the cat will die. [3-skull Fight]
      • Fight: (vs Alpha wolf +4 wolves)
      • meat, bones, fur rewards
      • Check how the child and cat are?
        • Cat lives (random)
          • +1 child
          • +1 animal kinship for entire expedition
        • Cat dies (random)
          • +1 child
          • 20 turn blessing of dexterity for 2 villagers
    • Help the cat, but the child may be in danger. [3-skull Fight]
      • Cat dies (random)
        • +1 Obsidian
        • Weakening curse on 4 expedition villagers
    • Split your party. [2 people will be split from your party]
      • Attack! [2-skull Fight]
        • Check how the child and cat are?
          • Cat dies (random)
            • +1 child
            • +3 shielding for 1 villager
            • 20-turn blessing of dexterity for 3 villagers
          • Cat lives (random)
            • +1 child
            • +3 animal kinship for 1 villager
            • Removes Darkness curse (maybe others?) from at least 1 village (maybe more?)
            • 20-turn blessing of dexterity for 3 villagers
  • Jump to the child's aid.
    • +1 child
  •  ???

Swamp Path Edit

You enter the swamps and carefully make your way down a path. As you come around a bend, you see some lights, only a few hundred meters off the path.

  • Check them out.
    • Use stealth to sneak up on them. [2-skull Sneak]
      • Gain stone materials.
      • +3 XP +1 Research
    • Try to physically catch a Swamper. [2-skull Physical]
      • Gather up the spit and let them go.
        • Gain stone materials.
      • Put the creatures in a bag and take them home with you. [sick +6 on two villagers, stone materials (seen 9 topaz)]
    • Attack them anyway, weird critters must die! [1-skull Fight]
  • Rather not leave the path, continue onwards.
  •  ???

Dying Leshy's Wish Edit

You come across what looks like a dried up log, but as you get closer, you see it has eyes and looks up at you. It seems it is trying to speak to you.

  • Nah, leave.
  • Ok, listen in. (random result)
    • Random: Scatter Ashes
      • 'Well, I don't know, why should we bother?'
      • 'Sure, what the heck.'
        • 'So, if you die, and I do nothing, I still get the stuff...?'
        • 'That's okay, it's not a hard task.'
          • +3-7~ rare wood
            • +2 XP +1 Research
            • Dying Leshy's Wish location appears on map.
    • Random: Kill Bugay
      • Why on Thea would we risk hunting down a guardian spirit for you?
        • Ok, fine, we'll do it.
          • +4 Ancient wood, +20 Blessing of speech on party
          • 2XP, 1RP
          • Flying Harpy (Vily) mobile quest location
      • That does sound... we'll do it
        • same as "Ok, fine, we'll do it."
  •  ???

At the Dying Leshy's Wish location: Edit

You come to a place where a single weeping willow grows evergreen and beautiful. You feel this is the place to spread the ashes.

  • Do it.
    • Take a sip of the water.
      • Cured of any poisons and curses.
      • +35 Blessing of Health and + 35 Blessing of Will to 2 villagers.
      • +2 XP +1 Research
    •  ???

Leshy Edit

You enter into a wooded area. Birds are singing, the wind is gently rocking the trees, in fact, it's pretty nice. As you venture deeper, you realise that this forest is very healthy and you even discover a nursery of young saplings. This type of find could mean a lot for the village.

However, you do wonder how this particular patch of the forest could be so very healthy...

  • Oh well, weird is normal in Thea. Let's get choppin'!
    •  ???
  • Have a little look around before you take up the axe.
    • A Leshy, a Bugay? What the devil! Run, just run for it!
    • Well the tree seems pissed off, and you feel uneasy about that. Agree to help.
      • ~15 rare resources
      • 15-turn blessing of health on 3 villagers
      • Moving quest target added on map
      • +7 XP +1 Research
    • It's just a tree, right? What's the worst that could happen? Attack! [5-skull fight]
  • Perhaps it is best to perform the rite of Mokosh here.
    • +13 Dark Wood
      • Defy the will of Mokosh and attack!
        •  ???
      • You are the children of the earth, you shall help the Leshy in honor of Mokosh!
        • +1 Ancient Wood
          • +7 XP +1 Research, Flying Harpy (Vily) mobile quest location
  •  ???

At the Flying Harpy (Vily) mobile quest location Edit

You chase down the rogue Bugay and find him in the company of some winged women, most likely the wind Demonettes, Vily , and several Pineconnetes of various shapes and sizes, including pine cones, mushrooms, chestnuts or walking twigs with human-like faces.

  • 'Well, to be frank, your former boss, a rather scary Leshy, asked us to kill you." [OR]
  • 'Oh nothing, just noticed your presence and wondering what you're up to. I see no forest here, yet here you are.' [OR]
  • 'An old Leshy seemed rather concerned with your sanity, and asked us to deal with it.'
    • 'No need to get on your high horse. We could, but perhaps we can talk instead?'
      • 'What do you mean unbound and free?'
        • 'Ehm, another life-force you say? Is this why the Leshy dislikes you so?'
          • 'So what's to stop you from killing hundreds, to have real power?!'
            • 'Well this is outrageous! The Leshy was right, you must die!' [OR]
            • 'Ok, now we have us a pickle here. You just admitted you eat our kind. So you see, it is kind of hard for us to let that one go.'
              • 'I am afraid you're too much of a danger!' Attack! [3-skull Fight]
                • Average rewards, ~12 rare wood, ~12 uncommon wood.
                • 'Oh, ok, came with us.'
                  • Pineconnete joins you
                  • +5 XP +1 Research
                • 'No!' Kill it!
                  • 1 mushroom
                • 'No, we're not taking you with us, just leave.' Leave it alone.
              • 'Yeah, we're just gonna go.' Leave.
              • 'How about we make some kind of deal eh? You swear never to attack our people and sweeten the deal, and we leave you be?' [3-skull Social]
                • ~20 rare wood
                • 'Alright, sounds like a good deal to me!'
                  • Pineconnet joins expedition
                  • Hostile 3-skull group spawns somewhere on map
                • 'Nah, just die!' Attack! [3-skull Fight]
                  • (see 3-skull fight rewards above)
          • 'This does not make us feel better you know!'
        • 'So, care to share your secret?'
      • 'Yeah, we think we can!' Attack! [3-skull Fight]
        • (see 3-skull fight rewards above)
    • 'You wanna try and find out if we can!'
      • 'What do you mean unbound and free?'
        • (see this option above)
      • 'Yeah, we think we can!' Attack! [3-skull Fight]
        • (see 3-skull fight rewards above)

Black Cat Edit

The air around you grows stale and a black cat crosses your path.

  • Ok, this could be a sign of trouble!
    • Better not risk it. Change our path.
    • Fortune favors the bold!
      • Yeah, continue on.
        • Random chance between:
          • Bonus
            • +20 Blessing of Dexterity on entire group.
            • +2 XP
          • Slumber
            • Lose 1 expedition member
            • Undead Ruin's location appears
            • +2XP
  • Right, well, onwards we go.
    • As soon as you cross the line where the cat has run, you feel blessing upon your group. The cat must have been a Dola, a friendly, Guardian Demon.
    • +20 Blessing of Dexterity on entire group.

Undead Ruin Edit

You find the old city ruins as marked on the map. It is a gloomy, dark abode, filled with old, rusty bones, cobwebs and cold, eerie air.

  • Search the ruins for your friend!
    • (4-skull fight) Charge into combat!
    • (blue) Sneak up and investigate further.
      • (4-skull fight) That's it, attack the witch!
      • Well, the world is a harsh place. Let's see what the hag has to say.
        • You killed our friend! Why?
          • (4-skull fight)
          • Well you better find a way to pay us off, or else you die now!
            • (4-skull fight) Now that we know where the treasure is, die!
            • Right. We better find something good there, or else we'll be back.
              • (4-skull fight) Go back and kill the hag!
                • 3 children, 2 armor, 20 medium resources.
                • 6XP, 1RP
              • Take the children and whatever loot you can and go.
        • You killed our friend hag! Now you'd better pay up, or you will share their fate!
    • Go up to the hut and knock.
    • Leave for now, come back later.
    •  ??

Thunderstorm Edit

You see the skies darken and the air getting heavy. The wind picks up and thunder strikes!

Strangely, this seems to happen only around you, as you see clear skies up ahead.

  • Thunder and storms are the domain of Perun. Try to figure out what is going on!
    • (3 skull social)
      • = 1 member: +2 will, +3 speech
      • = 4 members: 25 blessing of speech, 20 blessing of will
        • Alright, leave this place.
          • Chance Gain a Vily (wind demon)
          • 1 armor, few resources
          • 8XP, 2RP
          •  ??
      • To arms! (3 or 4 skull fight)
        • resources (including moonstone) and possible weapons/armor
      • These are clearly Wind Demons. Try to use magic to banish them! (3 skulls Hex)
        • precious stone, trinket
        • 2 members +2 magic +1 intelligence
        • 2 members bless of magic +10
        • 8XP, 2RP
  • Try to go around this storm.
  • Run away. (you'll always get away, nothing happens)
  •  ??

Hidden Object Edit

As you walk down a path, your wise ones feel a slight tingle of magic in the area. They soon realize there is a hidden object nearby, protected by some spell.

  • Investigate
    • Try to break the spell. [2-skull Hex]
      • Success: find hidden chest.
        • Open it!
          • Random rewards:
            • +2 crafting and +2 intelligence to 2 villagers.
              • +1 XP
            • +1 child.
              • +1 XP
        •  ???
        •  ???
        •  ???
      • Failure: ???
    • Leave it be.

Little red riding hood Edit

Making your way through the woodlands, you hear the cries of a child!

  • Investigate
    • Check if the girl is ok
      • "Hold on a second, what grandma, what are you talking about?"
        • (Same as Calm Down)
      • "Just calm down. Tell me what happened here?"
        • "Not interested in grandmothers, you're coming with us child!"
          • (Same as not interested at start)
        • "Alright ,lead the way!"
          • "Yes, she said you were in trouble."
            • "Where is she and what's going on here?"
              • "You speak in riddles woman! What beast? What gifts does she bring you?"
                • Take out weapons! "Right stay back beast! (flavour only)
                • 4-skull fight
                  • Weapon, Amulet, 1 Enchanted Bone
                  • One member: 2 animal kinship, 1 folklore
                  • 6XP, 1RP
                • "Alright, and yet here we stand, not eaten? why?
                  • 'Sure we will kill the little brat and you as well!' Attack! [4-skull fight] (same as above)
                  • "No! We will not kill a child! Not even a beast! Surely there is another way?" (flavour)
                  • "Alright, we will do it."
                    • +2 traps for all party members, blessing of dexterity
                      • 2-skull hunting
                        • Success: Accessory (random? seen: doll, flute), rubies (7), monsterbone shell
                        • 5 XP, 1 Research
                      • 3-skull fight
                  • 'No, its your problem!'
                    • +2 Perception for ? villagers, +2 Stealth for ? villagers
                    • 3-skull Young pakc of 9 werewolves spawn nearby on map
                    • +4XP, +1RP
                  • [1 option unavailable.]
            • "Yeah, we better leave you to your family problems then."
      • "Not interested in grandmothers, you're coming with us child!"
        • 3-skull fight (werewolf)
          • +animal kinship on one party member

Silver Edit

You find the silver statue and it depicts some Elven archer, perhaps there used to be some Elven settlement here long ago, but now, there is little else than some rubble, a cave, and some dried up trees.

You do, however, see a Werewolf sitting at the feet of the statue, convulsing and throwing up.

  • Keep your distance from the wolf, but talk to it. 'Hey there, are you okay?'
    • 'Soo, you're hanging out near silver, making you sick, to get stronger?'
      • Oh, right. Well, we were attracted by the lump of silver of course. Do you mind if we have some?'
        • 'Well, yes, but maybe we can share. You keep some for your character building and we take some for us eh?' [2-skull Social]
          • Success: +13 silver
            • +3 XP +1 Research
          • Failure: ???
        • 'You know what, having a Werewolf immune to silver doesn't sit well with us. You must die!' Attack! [3-skull Fight]
      • 'You know what, having a Werewolf immune to silver doesn't sit well with us. You must die!' Attack! [3-skull Fight]
      • 'Oh, nothing much just passing.' Wait for the Werewolf to retire to his cave, then try to sneak in and steal a lump of the sculpture you see lying on the floor. [2-skull Sneak]
    • 'Right, we're just here to get some silver, do you mind?'
  • Keep your weapons ready and check if there aren't more Werewolves!
  • Attack the Werewolf while he's sick! [3-skull Fight]
  • If you lost fight there is small chance that some of your villagers turn in werewolf (he joins you)
  • Leave for now, come back later.

Full Moon Edit

Tonight is a full moon and yo the howling of many wolves.

  • Increase watch.
    • Use silver to defend yourselves.
      • Strike them down! [3-skull Fight]
      • 'We don't wish to fight you! But, if you push us, we will! Now, let's talk, shall we?'
        • 'Your Beta was beaten in a fair hunt, surely you would not dishonor his memory with a slaughter of the innocent!' Convince. [3-skull Social]
          • Success: +2 speech and +2 will to 1 villager.
            • +6 XP +1 Research
          • Failure: ???
        • 'Your Beta has fallen beneath our strength, and we shall wear your pelts tonight!' Intimidate. [3-skull Social]
          • Success: +2 speech and +1 will to 1 villager, +30 Blessing of Speech to 3 villagers.
            • +6 XP +1 Research
          • Failure: ???
    • Set up fires in a defensive circle.
      • (same choices as "Use silver to defend yourselves.")
    • You don't have any silver, you don't have any people who know about animals. So the only option is: Defend the village! [4-skull Fight]
    •  ???
  •  ???

Bear LairEdit

The expedition encounters a random event in which a key is found, leading to tracking down a Bear Lair. Upon arriving at the lair, only two options are available: A 2-skull Fight or Leave. The enemy consists of 4 bears that deal moderate Blunt Damage. Upon success, the expedition can use the key to unlock a chest of valuables, including a "set of pristine armor."

Bear Lair Edit

While you scout ahead to see if the road is safe, you notice a bear lying outside its lair.

It looks really big. In fact, you have your doubts about it being an ordinary bear and not some kind of Giant's pet.

  • [2 skull fight] Kill the big bear!
    • You sneak up on the big bear and it turns out it is wounded, so you manage to ambush it without trouble.
      • (Blue) Alright, finish it off.
        • You kill the big bear before it manages to reach you with it's wild attacks. Loot: 16 meat, 5 fur leather, 4 monster bones.
      •  ???
  • [Blue] Take a closer look. (lada only?)
    • Kill the bear to shorten its suffering.
    • [2 skull intellect] With Lada's blessing.... Calm it down and remove the weapon that is lodged in its body.
      • +1 medium weapon
      • +2 Intelligence for 1 party member
      • 4XP 1RP
    • [4 skull intellect] Lada's grace is great.... try to not only help the bear..., but also to tame it.
  • [Blue] Take a closer look (Morena, Veles+ others?)
    • Take your time and plan a carefull trap, making sure you don't go anywhere near the wounded bear as you kill it.
      •  ???
    • [2 skull intellect] Thanks to your knowledge of animals, you can try and approach the bear and actually help it.
      • +1 medium weapon
      • +2 Intelligence for 1 party member
      • 4XP 1RP
    • [4 skull intellect] You know much about animals and you know that wounded creatures can grow very attached to their saviours. You can try and help the bear and also tame it.
      • 4XP 1RP
      • Bear joins your party
  • Let sleeping bears lie. Leave.
    •  ???
  •  ??

Pineconnete Edit

You explore the woods in search of good wood and any other resources, when you hear a squeaking voice, 'Ouch, don't pull my head off man!'

You realize the mushroom you were about to pick is staring at you!

  • Pick it anyway!
  • Leave it and ask what's going on.
  • 'You're one of those Pineconnetes right? Woodland guardians and all. I happen to have some sweet tree sap on me, I heard you like it?'
    • +19 fruit, +13 spidersilk
      • 'Sure, why not.'
        • Go in, prepared for a fight. [3-skull Fight]
        • Use magic to try and sense what's inside.
          • Ready, go in for the fight! [2-skull Fight]
            • Gain various low rarity materials.
            • +4 XP +1 Research
          • Changed our minds, leave.
        •  ???
      • 'Nah, sorry, too much of a risk, for an unsure reward.' Leave.

ShroomsEdit

You notice a faint glow amongst the forest shrubbery and discover luminous wild mushrooms growing in a perfect circle. These shrooms could have many uses as either medicine, or just food. But you do have an eerie feeling when you stand close to the luminous circle...

  • Speak to the forest. 'Hear me forest spirits, I wish your kin no harm, but I ask humbly for a boon for our people!' (skill check)
    • 'We are all children of Thea, are we not?' Convince. [3-skull Social]
      • +20-40 herbs, small amount of wood
      • +4 XP +1 Research
    • 'And why not? Surely we can share?' Convince. [3-skull Social]
      • +20-40 herbs
      • +4 XP +1 Research
    • 'Oh, you know what, we will just go.'
  • Take the mushrooms.
    • +10~ Herbs
    • Fight [5-skull]
    • Run!
      • +1 XP
  • Leave.

Ruined City Edit

You discover the ruins of some great, old city! Whoever resided in these walls is long gone, but many buildings still stand tall and proud.

But, the marvellous city was not abandoned by mere folly, you feel the towering presence of the Darkness within it's old walls.

As you observe the city, you see waves of the Black Mist washing through the old streets and empty houses, as if looking for any remaining life to drain.

  • Try to sneak in to find loot. [3-skull Sneak]
    • Success: gain 3 materials; clay / granite / steel / silver / diamond
      • +6 XP +1 Research
    • Failure: ???
  • Try to use magic to see if you can shield yourselves. [3-skull Hex]
    • Success: +20 Blessing of Magic to 1 villager, +29 topaz, +14 steel, +11 ruby
      • +6 XP +1 Research
    • Failure: ???
  • Looks too dangerous, leave.
  •  ???

City in Ruins Edit

You find the remnants of a great old city in ruins! The mysteries it holds could be vast, but beware, it looks as if the dead walk in great packs inside!

  • Search (blue text) [4-skull fight]
    • Success:
      • low teir equipment and +19 granite, +19 topaz
        • Great, take the loot and leave. (blue text)
          • +6XP +1RP
        •  ????
    • Failure: ???
  • Nah, maybe later. (Encounter remains)
  •  ????
  •  ????
  •  ????

Orc EncounterEdit

You travel through the hills in search of resources and you come across the remains of an old settlement. The houses are small, almost built into the hills themselves and despite the decay brought by the Darkness, many look well preserved. You realize however, that you are not alone as two tall Orcs step in front of you with their weapons drawn.

'Halt!' One shouts at you in a deep, heavy, drumming voice:

  • 'Ok, ok. Let's not do anything rash.'
    • 'Ok, deal.' [Lose 2 tools]
    • 'How about we work together?'
      • 'I guess you just have to take the first step. We don't trust you either, but we're willing to give it a go.' Convince. [4-skull Social]
        • loose: option to fight, trade tools or just leave without loosing tools
        • Share the spoils as promised.
          • Gain 21 wood, 2 weapons, 54 foods, and 11 metal.
            • 'Ok, we accept.'
              • Randomly lose 1 expedition member but keep their gear. Gain 1 Orc Fighter.
            • 'No, sorry, our people are our own. But may we live together in friendship.'
              • Chance to end event or continue with more choices.
                • 'Ok, thanks, I think...'
                  • Gain Orc Worker, 1 weapon, and 5 random kinds of food.
                  • +6 XP +1 Research
                • 'No, we won't have Orcs in our midst.'
            • 'No, sorry, this was a one off. Bye.'
            •  ???
        • Sharing is stupid, attack the Orcs! [4-skull Fight]
      • 'Oh whatever, let's just do it the old fashioned way!' Attack! [4-skull Fight]
    • 'Not interested in your deals!' Attack! [4-skull Fight]
  • Fight! [4-skull Fight]

Instead of a social challenge you may be faced with a physical challenge:

(pre-req: expedition leader is female and expedition has fewer than 2 tools)

  • Help them out! [3-skull Physical]
    • It was the right thing to do, no need for such a reward, surely your weapon means a lot to you.
      • It ill be our pleasure to have Gotral join our people!
        • Orc Fighter (plus gear)
        • Some resources
    • failure means losing one villager, and getting top tier weapon or two

Wild BoarsEdit

You come across a hidden stash and it looks like whatever is inside may still be intact!

After taking the stuff, the expedition has two options: 'Run for it" or 'Stay and Fight' (3-skull Fight)

The enemy is 4 Wild Boars that deal moderate Blunt Damage. Winning the fight grants additional rewards.

Nomads Edit

  • 'Greetings. What is your purpose here?' or 'Greetings travellers. Yes, let us talk.'
    • We have some food we can barter (requires 20 food)
      • ~15 wood, ~30 string
    • We have some tools we can trade (requires 3 tools)
      • ~10 fur leather, ~10monster bones
    • We can give you a weapon if you have something really good (requires 1 weapon)
      • ~25-35 high quality resources (+15 dragon leather, +13 moonstone, +5 malachite)
    • We have some herbs to trade (requires 20 herbs)
      • ranged weapon, common resources (5 ranged damage bow, +22 grain)
    • 'Sorry, we have nothing to trade.'
      • 'Same to you I guess.' Leave.
      • 'All these goods you carry, we need them!' Attack! [4-skull fight]
        • above average loot
  • Talking, nah, attack them! [4-skull Fight]
    • Chance of +1 child
    • Variety of loot (weapons/armor/materials)
  • 'Not interested in talk.' Leave.

Note: You can only choose one, the conversation ends after you make your choice

Search Graveyard Edit

  • Investigate
    • Read the inscription (blue text)
      • Check for other symbolism (blue text)
        • Open the grave anyway, but be ready to strike the creature while it is still weakened!
          • +15 iron, +20 silver
          • 3-skull fight
            • above-average loot from winning the fight
        • Perhaps it is best to leave this place.
          • +1 XP (repeatable- does not despawn)
        • Take the metals from the crypt, but do not open it, let someone else worry about the inhabitant.  (see below)
      • Silver chains, iron hinges, this is a gold mine. Open the crypt.
        • +11 iron, +17 silver
          • 4-skull fight
            • win: high end loot (mithril, gems, equipment)
            • +6XP +1RP
          • Run away! [3-skull physical]
      • Take the metals from the crypt, but do not open it, let someone else worry about the inhabitant.
        • +26 silver, +24 iron
        • Leave this place, fast. (4-skull Striga Horde of 14 enemies spawns on map nearby.)
        • +2 XP
    • Open it (same as "Open the crypt" above)
    • Better leave this place be.
      • (ends encounter but does not despawn)
  • Failure of any these challenges:
    • One villager is eaten and lost.
    • 4-skull Striga Horde of 14 enemies spawns on map nearby.

A Boy Perhaps Of Six Edit

  • Hey boy, who are you?
    • Pat the boy's head.
      • +1 XP
    • Beat him with a stick, so that the coins fall out.
      • Some resources will fall out, but he will beat you back (some wounds)
    • Slap the demon-boy.
      • One of these:
        • "A slap to the face is no disgrace and now you wil taste my place!"
          • 2-10 of several rare metals/gems (gold, silver, topaz, diamonds)
          • +2 XP
        • "A tender slap deserves a clap, but it can make me snap!" The boy makes a sudden move and changes into a golden Dragon!
          • 5-skull fight (no real fight, he will give you resources instead)
          • 5-skull Run Away (Blessing of Will and Blessing of Magic on a few party members)
    •  ???
    •  ???
    •  ???
  • Better leave this boy alone.

Herbs and Spiders Edit

As you make your way through the terrain, your herbalist spots an area where you can harvest some good herbs.

  • Your village needs the herbs, send the herbalist to pick them and keep watch.
    • 25-30 herbs, 7-10 cane
      • Take what you've already got and leave the place
      • One of your men spots a giant spider that could be the Queen, lying in wait. You can attack it by surprise!
        • [2-skull Fight]
          • slightly above average loot
      • The leader of your party steps up: "With the grace of Svarog we've survived the Darkness, surely some spiders can't beat us!' Venture forth!
        • Attack! [3-skull Fight]
          • Gain 1 equipment and 4 average materials
          • +4 XP +1 Research
      • One of your group holds out their hand and speaks up: 'The layout of these webs could mean a Spider Queen's presence. We should be wary.'
        • The risk is too high for some herbs and a chance for the unknown. Leave.
        • Go forwards, and prepare yourselves for battle. [2-skull fight]
          • 1 equipment and 4 average materials
          • +4 XP +1 Research

Cursed Elf Edit

A figure, clad in a ragged, dark green cloak, slowly approaches your party

  • Elves are akin to Veles, speak the words of your God to him (Veles only option, does not recruit elves)
    • Offer the stranger some food and water
      • +2 attractiveness 2 random member
        • It doesn't feel right to leave you like this. Can I help anymore
          • +6 diamond
          • +28 herb
          • +1 curse to random member
          • NO recruit - if you want recruit an elf, choose magic to investigate in first dialogue
  • You sense a faint tremble of a dark curse upon the elf. Use magic to investigate (magic skill check)
    • Try to help the elf (2-skull hex)
      • Join us as a friend
        • Elven Wanderer Joins party (very strong)
        • 3 bows, armor, amulet, armor, some wood
        • 15-turn blessing of attractiveness
        • +5 XP
      • Great, always wanted an Elven servant!
        • same reward as "Join us as friend", blessing of attractiveness only on 3 villagers
      • Nah, I don't want no Elves.
    • It's too difficult a task. Perhaps give the stranger some food.
    • Nah, just leave the elf be.

Mares Edit

The Age of Darkness left a hefty mark on Thea, as the nights are forever haunted by the Mares -- the souls of the living escaped at night, to torment their fellow man! These shadowy night creatures bring with them nightmares and despair, weakening anyone unfortunate enough to be touched by their cold breath!

  • Try to ward off the Mares.
    • Women bring it, right, KILL ALL women in your population!
    • Smear garlic on your chests and wash your hands with urine.
      • +66 food
        • +3 XP +1 Research
    • Capture any animal visiting your bedside at night and nail it to the wall -- or tent!
      • +20 Blessing of Speech to entire town
        • +3 XP +1 Research
    •  ???
    •  ???
  • Use magic to fight off the Mares. [2-skull Hex]
    • Success: +20 Blessing of Speech to 4 villagers, +20 Blessing of Magic to 1 villager.
      • +4 XP +1 Research
    • Failure: ???
  • Keep your doors and windows shut and hope for the best.
  •  ???

Dwarven Bandits Edit

You are set upon by a small group of rugged looking Dwarves!

  • Whoa, whoa, can we talk about this?
    • "You look weary and hungry. We'll share our food with you, but nothing more. Surely that's better than bloodshed?" Convince. [3-skull Social]
      • 6-7 mithril
      • 20-turn speech blessing
      • Share some food.
        • -10 food
        • "We shall be honoured to accept" [Only up to three of your people will take part] [2-skull fight] NOTE: This option is only available if you have Lada as your god. NOTE: Highest level fighters from your party are used, this includes Dwarf Bandits, Fighters, etc.
          • Dwarf Bandit joins party (very strong)
        • Sorry, we don't do duels and don't need Dwarves.
      • Actually, we changed our minds, attack! [3-skull Fight]
    • 'Prepare to die Dwarven scum!' Attack! [3-skull Fight]

Manor House Edit

You come across ruins of a small vilage, with a grand manor house on the top of a hillside.

  • Enter the manor house.
    • Pry the doors open with tools! [2-skull physical]
      • +1 weapon, +22 steel, +6 fur leather
      • +2 crafting on 2 villagers
      • +3 XP +1 Research
    • We don't have tools, but let's try to break it anyway! [3-skull Physical]
    • Try to figure out the mechanism. [2-skull Intellect]
      • weapon, 17 medium quality resources
      • +3 crafting, +1 intelligence on two villagers
  • Nope, don't like the looks of this. Leave.

Goblin Village Edit

Part 1 - Bizarre BoxEdit

Your scouts report a weird looking metal box, sitting by the side of the path. They say the box has three levers and several interconnecting tubes and a small basket at the bottom where all tubes end.

  • Investigate the bizarre box.
    • Study the mechanism.
      • Great, have a go [1-skull intellect challenge]
        • Success: goblin village location appears on map.
      • Nah, just leave it.
    • Have a go at pulling some levers.
  • Leave it be.

Part 2 - Goblin Village -first visitEdit

You approach a small, well-hidden village, inhabited by Goblins. - Go closer. (other undisplayed options are for return visits)

1. Tell your scouts to gather more intel (blue)
 1. Attack the village! [fight 4-skull] (see part 4 below)
 2. Aproach the village to talk (same as below)
2. Approach the village carefully
 1. 'We are travellers, we seek to talk to your leaders'
     1. 'Oh really, and why is that?'
         1. 'Ok, out with it, what is the favour?' (same as 'Oh fine, I'll bite')
         2. 'A favour! Why on Thea would we do you a favour?' (same as below)
 2. 'Out of our way greenskin! Bring your boss, now!'
     1. 'Right, well, sorry for before. Let's hear it.'
     2. 'A favour! Why on Thea would we do you a favour?'
         1. 'Oh fine, I'll bite, what is the favour.'
             1. 'Bigot son? Why do you say that? And also, Demons have children?' (same as below)
                 1. 'Immigrants?'
         2. 'No way, not doing a Goblin's bidding. I'll have a reward without the work!' Attack! [Fight- 4skull]
 3. 'We passed your silly test and got directions here, there was supposed to be a party?'
     1. 'Why do you need our aid?'
         1. 'Bigot son? Why do you say that? And also, Demons have children?'
             1. 'That is ridiculous. So what can we do?' =OR= 'Eh, ok. So what is the favour again?'
                 1. 'Right, convince the bigoted Treasurer demon to trade with you. Sounds easy. We'll do it.'
                     +12 monster bones
                     - Spawns Part 3
                     +3XP +1RP
                 2. 'Pff, I don't know. It sounds like a lot of work.'
                     1. Just leave. = +2XP (repeatable)
                      2. Stay and party with the Goblins then leave. (blue)
                             2 villagers +6 sick
                             +2 XP (repeatable)
                       3. ?????

Part 3 - Treasurer Demon Edit

  • 'Nah, I'll do it later.' (Does not despawn encounter)
  • 'Hello'
    • 'We were told of it by the Goblin chieftain Mukashir.' =OR= 'We were just passing by.'
      • 'Why so much anger? The Goblins have been part of our culture for many generations you know.' =OR= 'Business is business right?'
        • 'And how is it that we're Your type of people exactly?'
          • 'But surely you can see that the Goblins have been here long and are working hard to make this land better!' [Social 2-skull]
            • ~20 medium quality resources
            • +2 speech to two villagers
              • A deal is a deal [Return to Goblin Village]
                • +40 Blessing of Will to 5 villagers in expedition
                • +5 XP, +1 RP
              • 'Well to hell with that, I want to trade with you!' [Screw over Goblins]
                • 'Sorry, we have nothing to exchange right now.' Ends encounter and remains for future trading
                • 'Sure, I'll have the rare minerals.' [Lose 60 food] (not repeatable)
                  • 8-17 resources
                • 'Ok, we'll take the advanced minerals.' [Lose 3 random weapons] (gain eg: +11 clay)
                • 'Right, we'll take the common stuff for the food.' [Lose 30 food] (gain eg: +12 quartz)
                • 'Let's exchange the common minerals for the armour.' [Lose one item with +armor stat] (gain amber, sandstone, quartz or iron eg: +15 amber)
                  • Trade and leave- Ends encounter and despawns
                    • +5XP +1RP
                  • Trade some more. (back to previous options)
        • 'Well, now that you say it, it does sound good.'
          • 'No we don't. You're not human either!' Attack the Treasurer! [Fight 3-skull]
            • win: ~30 rare resources loot
              • Take the minerals for yourselves (turns other Goblin Village hostile)
                • +12 topaz, +2 obsidian
                • +5XP +1RP
              • Leave the minerals and go tell the Goblins.
                • +8 gold, +40 Blessing of Dexerity to 5 villagers in expedition
                • +5XP +1RP
            • lose: ????
          • 'No we do not. You are a ridiclous man and I want nothing to do with you!' Leave.
            • +40 Blessing of Speech for 5 villagers in expedition
            • (new option and reward when returning to original Goblin Village)
            • +4XP, +1 RP
          • 'Well, they maybe foreign, but surely you can see the business comes first! [Social 2-skull]
            • +4 diamonds, +11 gold, +2 speech to two villagers
              • 'Oh, alright then, a deal is a deal. I will tell the Goblins.' (Return to Goblins)
              • 'Well to hell with that, I want to trade with you!' [Screw over Goblins] (see above)
          • 'Ok, we have a deal.' (Screw over Goblins - see above)
  • ?????

Part 4 - Return to Goblin VillageEdit

  • Go talk to Mukashir (blue- return visit without dealing with Treasurer)
    • 'Ehm, no. Can we not trade anyway?'
      • 'Ok then, off we go.'
      • 'Changed our minds about this, we kill you all!' [Fight 4-skull]
  • Speak to Mukashir about the Treasurer (blue- After getting angry at the demon and leaving)
    • 'We talked to the Demon, but there is no reasoning with that creature!'
      • small amount mid tier resources (somewhat repeatable- was infinite loot before a patch)
        • Sorry, we have nothing to trade for now.' (Ends encounter and prevents getting xp)
        • [pay 20 iron for 20 leather]
        • [pay 10 gold for advanced trophies]
        • [pay 3 ranged weapons for some advanced trophies (min 10)]  (eg: +13 scaled leather)
        • [pay 2 armor, for some rare trophies (min 8)] (bones or leather eg: +8 dragon leather)
          • Great, off we go. (Ends encounter and despawns)
            • +5 XP +1 RP
          • We want to trade more stuff. (go back to trade options)
  • Report the Treasurer's death to Mukashir. (blue- after attacking demon and leaving loot for Goblins)
    • (same as above)
  • Report your success to Mukashir.
    • (same as above)

If you screwed over the Goblin Village or Previously attacked them = [Fight 4-skull]

  • Get a bunch of equipment (tier2 misc loot)
    • Kill Them. Don't need the trouble later.
      • ~50 medium loot + ~25 rare loot
    • Leave them be.
      • 2-skull group spawns nearby (7 goblin warriors)
    • 6XP + 1RP

Summary (spoilers): The options boil down to 1 non-repeatable trade session with the goblin village for all types of leather and bones, =OR= infinite trading with the demon for low/mid level stone, gems and metal.

Bandits Edit

You realize a group of attackers is approaching your village, fast!

  • To arms!
    • Attack them! [2-skull fight]
    • Divide your people into two groups so that some may protect the goods and children, while others may fight. [Two people will be removed from your party for any challenges]
      • success grants +? tactical skill to some villagers, plus possibly other rewards
    • Your best warriors step up, arms drawn: 'We'll give you one chance to run, now!' Intimidate.
      • 'Leave now, scum! Or else!' Intimidate! [2-skull social]
        • average rewards
        • +2 speech for 2 villagers
      • Use this opportunity to attack them! [2-skull fight]
  •  ???

Smithy Edit

Hidden away in a quiet alcove, you discover a single house amongst ruins of some old town.

  • Approach the house.
    • 'We're just passing by. We got your invite. Our village is not far from here, but we've never seen you?'
      • 'A what now?' or 'Full set of armour and weapons! Whatever your problem, we're here to solve it!'
        • 'You're kidding right?' or 'Ok, point me in her direction.'
          • 'Ok, you are serious. Let's do it.'
            • Second map location named Smithy appears.
          • 'You want to date a Demon!?'
            • 'Oook. Off I go then.'
              • Second map location named Smithy appears.
            • 'Nah, I am leaving.'
    • 'Who cares if you or your friends are jumpy!' Attack! [4-skull Fight]
      • some mithril, some other loot does NOT continue the quest.
  •  ???
  •  ???

At the second Smithy location: Edit

As you approach the place shown by the Dwarf, you see a girl sitting on a large rock, frantically looking out into the distance.

  • (All dialog choices result in a quest group of Orcs appearing on the map.)

At the Orc quest group: Edit

You thought you're sneaking up on the band of Orcs, but as you lay there observing, a female voice speaks behind you:

'So, the Demoness sent some minions. I am surprised that you should serve her kind.'

  • (All dialog choices lead to these:)
    • 'Well if they're not yours, we think we can take better care of them, so give them to us!' [2-skull Social] or 'These kids don't belong to you and we need them!' [2-skull Social]
      • +10 red ribbon
      • +4 children
      • +2 speech to 2 villagers
      • +5 XP +1 Research
    • 'Oh fine, just take them.'
    • 'Enough talk, give them back or fight!' [2-skull Fight]

At the second Smithy location again: Edit

As you approach the place shown by the Dwarf, you see a girl sitting on a large rock, frantically looking out into the distance.

  • Approach
    • 'I have the children, but what are you going to do with them?'
      • 'Right. Well, take them then.'
        • Lose 4 children
      • 'No!'
        • 'Listen you! I will let you live if you agree to go out with the Dwarf ok!'
          • 'Fine, it's a deal.' You leave the creature behind.
            • +5 XP +1 Research
          • 'No deal, changed my mind, you die!' Attack! [1-skull Fight]
            • (Note: This is *NOT* a 1-skull fight in reality. You go up against 3 opponents that hit for ~30 and have ~30 health.)
            • Average rewards
            • Kill her.
              • +5 topaz, +27 seaweed
              • Leads to Smithy Part 5
            • Spare her life.
              • 20-turn blessing of attractiveness
              • Leads to Smithy Part 5
    • 'I found the children, but I will not give them to you Demon!'
      • 'Whatever, Demon, you're not getting them!'
        • 'Listen you! I will let you live if you agree to go out with the Dwarf ok!'
          • 'Fine, it's a deal.' You leave the creature behind.
            • +5 XP +1 Research
          • 'No deal, changed my mind, you die!' Attack! [1-skull Fight]
  •  ???
  •  ???

At the first Smithy location again: Edit

Hidden away in a quiet alcove, you discover a single house amongst ruins of some old town. There is smoke coming from the chimney and the sound of hammering inside. This is clearly a smithy. You notice an unusually large pile of rocks sitting by the house.

  • (Note: You need the 10 ribbons in your inventory.)
    • 'Ok, the Rusalka - thanks for telling me who she is by the way - has agreed to the date, if you burn this red ribbon in your furnace.'
      • 'I have this here lock of her hair that is supposed to prove her word.'
        • 'She said she's had an eye on you, because she likes your... ehm, well you know your muscles and skill with the hammer and all...' [2-skull Social]
          • Success: weapon, ranged weapon, shield, and armor
            • +5 XP +1 Research
          • Failure: ???
      •  ???
    •  ???
    •  ???

Ambush Edit

You are ambushed!

  • 'All right. Let's just keep our heads cool.... [You will lose some items]
  • 'We will not surrender to the likes of you, scum!' Losing resources is not an option. Attack! [3-skull fight]
  • Right, can we not talk this out?' Try to reason with the bandits [3-skull social, no combat though]
    • 'C'mon men, oh and women of course, we are all in this perilous world together right? Common struggles, fate of mankind...' [3-skull social]
      • +31 herbs, +19 malachite
      • +2 speech, +1 will to 2 villagers
  • 'Oh what mighty swords you have there...' Try to flirt with the bandits. [3-skull social, no combat though]
    • No way. Giv'em the goods and be off. [Lose resources]
    • 'Well, hello there Captain, your sword is certainly the biggest!' Continue flirting to try and avoid 'giving in'.
      • Give up 'the goods' and have some one-on-one with the boss. go to the side and see if you can 'negotiate' more.
        • 'Alright let's just pretend we did what they think and have a drink my friend. I must say this is a nice turn of events.'
          • 1 Villager +2 will +2 speech
        • 'Well, you aren't so bad yourself you know! What the hell, let's have some fun times together!'
          • 1 Villager +2 will +2 speech
          • 'Wait! Why don't you just come with us, I mean with me, back to my village?'
            • +1 bandit villager
            • some good armor and weapons
          • Leave with your Party.
          • 'Wait! I want to join you!' ['The lover' (highest Attractiveness) leaves with the Captain and his bandits!]
            • Top tier weapon, resource, and ranged weapon.
            • Lose most attractive expedition member.
            • 6 XP 1 Tech
    • Well alright then, the pickings are slim at the village anyway... (Go to the side with the Captain)
      • Flirt on!
        • Average rewards
      •  ???

The Black Mist Edit

Despite the daytime, the sky is suddenly overshadowed by a think, dark mist that slowly engulfs everything in its way.

  • Stick together, but try to outrun the mist. [4-skull Physical]
    • Success
      • +1 will to 2 villagers
      • +5 XP +1 Research
    • Failure:
      • 3 members hurt
      • 2 members +1 will
      • 2 members curse of darkness
  • Use magic to shield the group.
    • Yes, it's about time someone kicked the mist's arse! [4-skull hex]
      • +1 magic, +1 intelligence, +2 will to 2 villagers
      • 15 turn blessing of magic to 1 villager
      • +5 XP +1 Research
    • No, thank you. I am happy not to die, ok!
  • Huddle together and try to find cover.
    • Curse of Darkness on entire expedition (reduced Will), Curse (wounding type) on 1 villager. (Dziody can remove both; Curse of Darkness is removed via a [1- skull Hunting] challenge, while the Curse wound is a [2-skull Social] challenge.)
    • +5 XP +1 Research
  • Call on Svarog to protect you with his light!
    • +2 will to 1 villager.
    • +5 XP +1 Research
  •  ???
  •  ???

Trapped Demon Edit

You hear a strange commotion coming from the nearby bushes, a sort of cross between a squeak and a deep grumble of a salivating dog.

As you approach, you see a weird looking, brown ball of disheveled fur, with big, yellow eyes staring back at you. The creature is no bigger than a fox and, has bat like wings, a snarly smile with a range of sharp teeth and it smells badly. It is apparently stuck in some hunter's trap. You recognize the trap to be Orc-made.

  • Leave the creature be, there may be Orcs about and they may not like you poaching their prey.
  • Kill the creature, if Orcs hunt it, maybe it is good for something.
    • You walk over to the trap and push your weapon through the small creature's body. It lets out a final gasp and then disintegrates into a pile of brown slime. The stench is unbearable! There seems to be a shiny object inside the goo.
      • There seems to be a shiny object inside the goo, reach in to retrieve it!
        • You reach in only to realize it was only the light playing tricks on your eyes. Or perhaps it was a final act of revenge from the brown furball. Before long, you and your party feel weakened and dizzy. It looks like the goo might have been infected!
          • Try to fight off the disease. [Sickness, 1-skull]
            • You are strong than whatever this creature was carrying and your people are fine! One of you even feels their immunity rise from the ordeal.
              • +4 XP, +1 Research, +3 HP to one villager
      • Nah. Leave the place before all your stuff smells of the goo forever!
  • Examine it further.
    • Release it.
      • Nod: 'Yeah you look tasty.'
        • +2 XP +1 Research
      • Shake your head. 'No, of course not!'
        • Reveals a House quest location.
        • +4 XP +1 Research
    • Leave it.

At the House location: Edit

Following the instructions laid out by the Skshack, you find an old worker's hut, hidden away from prying eyes by a strange, unnatural mist. The air around this place is thick and cold, and yet, the mist smells of ginger and honey. The more you look at the house, the more alluring it becomes.

  • Enter the house.
    • Approach carefully.
      • Attack the vile creature! [4-skull Fight]
      • 'Who are you? A lost soul, or a meddler of the dark arts? Speak now, before we burn you in your own furnace woman!'
        • This is just flavor text, leads back to fight & hex lines
      • (Magic requirements) You feel strong magic from the woman, take time to consider your options.
        • Try to remember more.
          • Do the ritual, perhaps you can free her.
            • (Magic requirements) Fight the curse! [4-skull Hex]
              • Success:
                • See what happens now. (chance of Baba Yaga joining you)
                  • Search the room.
                    • +1 child.
                    • +6 XP +1 Research
                •  ???
              • Failure: ???
            • Banish the witch! [3-skull Fight]
              • Success: All villagers cursed (village and expeditions), varied loot.
                • There is nothing more to be done. You leave the house with a broken spirit and a heavy heart
                • Check the floor again...
                  • +2 Children
              • Failure: ???
            • Run away!
          • Oh, whatever.
        • Proceed with the ritual.
    • Nah, creepy, just leave.
  • Leave. Perhaps it's best to abandon this place.

Stones Edit

You find an old shrine, shrouded in a warm, purple glow...

  • Touch the stones
    • Random
      • +1 Heavily Poisoned on two villagers
      • Fight the curse! [Hex]
        • 20 turn blessing of will all villagers in expedition
        • 20 turn blessing of magic 1 villager
        • 3XP 1RP
  • Don't touch it. Leave
    •  ??
  •  ??
  •  ??

Mountain Pass Edit

As you climb the mountain pass, one of your party is suddenly thrown aside and what you thought was a pile of rocks stands before you on two feet! It speaks:

'Who disturbs my slumber?!?'

  • Run!
  • Attack! [4-skull Fight]
  • 'We're just travelling here, ok. No harm no foul, right?'
  • 'Oh mighty mountain creature, we apologize for this intrusion! We are mere travellers looking to admire these wonderful mountains!'
    • 'Nah we are but scrawny little things...' Convince [2-skull Social]
      • +5 ruby
      • +30 Blessing of Speech to 3 villagers
      • +4 XP +1 Research
    • Oh shit, it wants to eat us. Attack! [4-skull Fight]
    • It looks really slow and tired. Try to sneak away from it. [3-skull Sneak]

Rift Edit

You travel through the plains, until you discover a deep rift in the ground.

  • Take a closer look at the rubble, it seems slightly off.
    • Sneak past the Trolls! [2-skull sneak]
      • Success: ~19 dragon bone ~14 dragon leather +5XP +1 Research
    • Nah, use the element of surprise and attack! [4-skull fight]
    • Actually, just leave.
  • Go down to try and collect the bones.
  • Just leave, too much trouble.

Man Thieves; Striga Edit

You stop to rest and look up at the night sky when you see a swarm of crows circling nearby.

  • Talk to the women. [Blue text]
    • You try to speak to the woman, but words fail you... 'Come to me, be with me.'
      • Resist!! [Blue text]
        • Protect the men. Attack!! [2-skull fight]
          • 4 expedition members gain 2 will and 25 bless of attractiveness
          • small amount of gems (ruby)
          • small amount of equipment
        • Try to use magic to break their trance. [2-skull hex] [Blue text]
          • Small amount of gems (ruby)
          • All women gain Blessing of magic
          • All men gain Blessing of Attractiveness
      • Damn she is awesome, go to her!
  • The crows are a symbol of Morena. Take a closer look. [Blue text, requires deity Morena]
    • Join them
    • "You are a creature of death, Milady..." [Blue text]
      • "Like Morena herself..." [2-skull Social, only men are involved]
        • Victory
          • Gain Striga Mistress and her gear
          • Small amount of gems (ruby)
          • All men gain Blessing of Attractiveness
          • +5 XP, +1 research
      • Attack! [2-skull Fight]
    • Something is off.... [2-skull Intellect, only males in expedition are involved]
      • Victory
        • All men get +1 Will
        • Attack the Striga [2-skull fight]
        • Rejoin women to fight together; Striga begin to retreat slowly
          • Gain some stone
          • All men get +2 Attractiveness
          • 3 expedition members get Blessing of Health
          • Fight [3-skull fight]
            • Victory
              • Weapon and resources
              • 4 expedition members +2 Will, 25 turn Blessing of Attractiveness
              • +6 XP, +1 Research
          • Let them go
  • Try to resist whatever is happening here. [2-skull hex]
    • 25-turn blessing of attractiveness to 4 villagers in expedition
    • +2 magic to all party villagers with at least 1 magic (can come from items)
    • Let her run!
    • Attack! [2-skull fight]
      • 8 rubies, average other reward
      • 20-turn blessing of dexterity to all villagers in expedition
      • +5 XP, +1 research

Vavel Dragon Edit

You approach the mound of rubble that used to be the great Vavelian Castle, a landmark and seat of power before the Darkness.

  • 'Hi there, this is an unusual site for a shoe shop?'
    • 'Well ok I'll have some shoes then!'
      • 'Ok... So about the Dragon then?'
        • 'Ok, the crazy reward aside, how would you help with the Dragon exactly?'
          • 'Oh, ok, what materials do you need then?'
            • Leads to Vavel Dragon Part 2
          • 'Well, we have no princesses for you.'
        • 'You're crazy, right?'
      • 'You're clearly insane, so how do you plan to slay the Dragon?'
    • 'Well we're here for the dragon, it killed some of our children!'
    • 'We want to get rid of the beast of course!'
  • 'Are you crazy man?! There is a dragon up there, what are you doing selling shoes?'
  • Weirdo, just leave for now.

Vavel Dragon Part 2 Edit

You find Needler again and you see he is sewing what looks like a carcass of a sheep.

  • 'Yeah. How on Thea are these going to help?!'
    • 'Oh fine, we'll go!' [3-skull sneak]
      • 'What happened?' (additional flavor dialog only)
      • 'Right the girl, yeah, not happening man.'
        • 'Well, actually, we said we'd talk about the reward, we're talking, and you're not getting a woman as if she's a piece of meat for sale!'
          • 'Yeah, fine with us. Bye.'
          • 'Listen guy, you're weird, to be sure and you have a funny notion of marriage and women, but this being an apocalypse, how about you just join us instead, and who knows, you may get lucky, I mean, one of us could get ver, very drunk or something... you never know.'
            • Sage joins expedition
        • 'We said we'll talk about it, we are, and guess what, no!'
        • 'Sorry mate, no virgins in our village, survival of the human race and all that you know...'
      • 'Ok, I suppose a deal is a deal, one of our girls will join you...'
        • Loose random Woman, but not her equipment
        • Get some materials (I got 16 Dragon leather, 12 gold, 21 dragon bones and 7 diamonds)

Beautiful Woman Edit

A figure of a beautiful woman adorned in flowers and leaves appears before you as a daydream.

  • Either: 'Hello my lady. Are you ok?' or 'Stay back. Whatever you are.'
    • Either: 'Ehm, ok. You're a Goddess you say?' or 'Right. So, what are you doing here?'
      • 'Our wounds? Why?'
        • 'We don't want to play with magic, but we need the healing. Let's do it.'
        • 'Our wise ones will try to shield us from your curse.' [2-skull hex]
          • Success: all wounded villagers fully healed.
            • +3 XP +1 Research
          • Failure: ???
        • 'We'd rather not try at all, thanks.'
          • Leave.
        •  ???
      • 'Penance for what exactly?' (additional flavor dialog leading to 'Our wounds? Why?')
  • Attack. [2-skull fight]
    • Nothing happens - no fight
    • +1 XP
  • Not interested, continue onwards!

Hanged Man Edit

You find the ruins of what must have been a small settlement, but it looks abandoned for at least a decade.

  • Look for clues of what happened to the Hangedman.
    • Search the body.
      • [same dialogue as taking the body down first]
    • Take the body down, before checking it.
      • 'Are you the one that cursed our people?!'
      • 'Yes, we have come. You haunted our village for many nights now and we seek to release you from this fate.'
        • 'Yes, well, we did think about killing you, but it seems rather redundant when it comes to ghosts, and then there is the curse you left.' or 'What good is killing a ghost anyway eh? What happens to you guys if you're defeated?'
          • 'Damn, that's bad. So what happens if you get help?' or 'Alright, enough sharing, how do we help you to get the curse off our people?' or 'Whatever, Ghost' we want the curse taken off, or you will lose many pieces of yourself!'
            • Just kill the Hangedman ghost! [2-skull fight]
            • Look for the diary he spoke of.
              • Skim through. or Read carefully
                • Take the map.
                  • = crossbow / average rewards
                  • =? 20-turn blessing of will on 2 villagers
                  • = +1 folklore on 1-2 villagers
                  • Lay the body to rest then leave.
                    • Leads to Hanged Man Part 2
                  • Leave.
                    • Leads to Hanged Man Part 2
                  • Use your magic knowledge to perform a ritual and rest the ghost's soul here. [3-skull hex challenge]
                    • win: 2 expedition members +2 folklore and +2 int, 1 member +2 magic
  • Nah, the best way to get rid of the Ghost problem, is good steel. Attack this Ghost! [2-skull fight]
    • +4 Weapons
    • Quest ends, curse remains.

Hanged Man Part 2 Edit

You found the town marked on the Hangedman's map, but it was optimistic to think some settlement was still alive so close to your village. There are ruins of a town, but most of all, there is a large graveyard

  • Have a look around.
    • (Random result:)
      • (ghost of his daughter is found; some materials, a blessing of Attractiveness)
      • 'Oh fine.' Search the place. (Daughter not found but close)
        • Check where the cry is coming from.
          • We are very sorry for what must have happened here lady.......
            • 'Alright then, show us on the map and we'll try to save them.'
              • Slaver Party location revealed nearby on map.
              • 1XP
            • 'This is way too much trouble. We'll just take what is left here and leave both you and the stupid ghost here!'
              •  ??

Hanged Man Part 3 Edit

You track down the slavers just as the old lady told you.

  • Send your scouts to investigate more.
    • Steal away the slaves! [2-skull tactic] (failure results in heavy wounds)
      • + 1 witch, 2 children
      • + Curse from town event removed.
      • Try to help as much as you can!
        • Random:
          • +1 child
          • +4 medic on 1 expedition member
      •  ???
    • Just attack! [2-skull fight]
      • + 1 weapon, 1 armor, 7 common resources.
      • (Rest is same as tactic results above)
  • Attack the slavers! [2-skull fight]
    •  ??
  • Just leave. It seems like too much trouble. (The quest will disappear, and so the curse will remain on your people)

Straw House Guarded By Spiders Edit

You find the thatched cottages, and just as your scouts said, the settlement is long abandoned. Instead of people, a nest of giant spiders has taken residence there.

  • Attack the spider nest! [3-skull Fight]
  • Come up with a tactical plan of action. [2-skull Tactic]
    • Success: +2 tactics to 1 villager
      • Just take the stuff you can.
      • Attack the weakened spiders. [2-skull Fight]
        • Success: +1 equipment; various amounts of spidersilk, straw, cane, and wicker; low quality stone material (small chance of finding a person still alive wrapped up in spidersilk.)
          • Great take the stuff.
            • +3 XP +1 Research
          •  ???
        • Failure: ???
  • Nah, maybe later.

Poludnica Edit

A Poludnica, known also as the Lady Midday, is spotted roaming the fields near your village!

  • Keep an eye out for the fiend.
    • Try to find out more!
      • A rowan tree?
        • Fight the Hex! [3-skull hex]
          • +1 child, medium-rare resources
        • Damn, there isn't anyone in the village who can fight this Hex!
      • Say what?
      • The maple Sap?
        • Receive ~45 medium-rare resources (eg: 10 drayd wood, 10 dark wood, 1 topaz)
      • Oak?
        • Receive dark wood, quartz, clay, and obsidian.
        • +3 XP +1 Research
      •  ???
      •  ???
      •  ???

Kupala Edit

The Night of Kupala was once celebrated during midsummer, when the sun shone brightest.

  • Prepare for the celebrations!
    • Find out the full story behind Kupala Night in Thea. (story choice)
    • Right, get the celebrations under way then. (story skip)
      • Find Perun's Flower
        • Yes, go and search for the fern Flower in the forest of Thea! It may not be today, it may take time, but the Flower can only be found in woodlands.
          • Unlock: Expedition event Kupala Part 2 - Perun's Flower Event (see next)
        • [God is Perun] ??? (not sure name of choice, but potentially only one.)
          • +2 strength to 2 random expedition or village members
          • 20 turns of strength blessing
          • +3XP? +1 Research
        •  ???
      • Make a wreath of flowers
        • Let the wreaths show you the future!
          • +1 child
          • 20-turn blessing of attractiveness for all villagers
          • +3 attractiveness for 1 villager
          • Random town event later:
            • 'Yes, we will.' Send the owner of the wreath down the path to meet their beloved!
              • Randomly one of the following:
                • Rusalka (strong demon, only jewelry) joins party
                • +1 Child, 1 jewelry, some rubies.
            • 'No! Get away spirit!'
            •  ???
            •  ???
            •  ???
        •  ???
        •  ???
      • Create a large bonfire
        • Ready the fires and find the brave souls who will prove their worth
          • Remove Curses
          • +2 Animal Kinship, +2 Perception, +2 Traps for 3 villagers
          • +15 Blessing of Dexterity for 4 villagers
          • Begins search for fire demons.
      • Go swimming
        • Great, go for a swim then!
          • Any curses are removed.
          • +50 fish and +50 seaweed
          • +3 XP +1 Research
          • River tile event unlocked?
        •  ???
        •  ???
      • Bah! Nobody tells we must do something. Do nothing!
  •  ???

Kupala (Part 2) - Perun's Flower Edit

As you walk through the forest, you feel the mark of the Kupala Night burn your foreheads.

.......... you almost miss the fact that Perun's Flower grows atop a large bear!

  • [2 skull hunt] A careful hunt will be safer for the Flower!
    • Set up the positions and begin the hunt!
      • 10 Fur Leather, 27 Meat
      • 2 party members get: 1 strength, 2 intelligence, 1 tactics
      • 3 party members get: 20 blessing of intelligence, 20 blessing of health
      • 5XP, 1RP
    • [3 skull fight] Just attack the bear instead.
      •  ?
  • [3 skull intellect] Think this through, charging the bear may endanger the Flower.
    • 1 party member get: 2 animal kinship, 1 strength, 2 tactics, 3 traps
    • 1 party member get: 2 animal kinship, 2 traps
    • 4 party members get 25 blessing of intelligence, 25 blessing of health
    • 5XP, 1RP
  • [3 skull fight] Just attack the bear
    •  ?

Kupala (Part 2) - Fire Demons

  • Fight
  • Free fire demons from Dragons
    • Multiple events appear on the map
      • You find the place of power Sverozek spoke of
        • use magic to get a sense of this place
          • Alright, fight this magic. 4 skull hex
            • Your're welcome
              • small equipment reward
              • 15 bless of strength
          • Ok, better just fight with whatever guards this place! 4 skull
          • Come back later
        • come back later
        • Go forth, fight whatever protects this place and destroy it
      • You find a place of power where the Draconic magic binds the Svarozek to its will
        • Take a few steps closer
          • Alright attack it (5 skull)
            • Average high level rewards
              • Thank you! that's very kind.
              • Yeah they'd better be good, we have killed a Dragon for you!
                • Artifact
                • 2 expedition members 2 folklore and 1 will
  • Jump through portal
    •  ??

Refugees Edit

A small group of refugees is seen travelling near your village.

  • Approach them: 'Hello there, travellers.'
    • 'Right, but you have some fighters, don't you want to win back your home?'
      • 'Thanks, we may check it out.'
        • 'So why don't you stay with us instead of going south? [3-skull social]
          • 'Of course, they will be raised as our own!'
            • +4 children
            • +3 children and 1 adult (sometimes only)
          • 'We don't want children, we want healthy adults!'
            • No reward

Once at The Refugees map location: Edit

You find the settlement taken by an Orcish clan. You see many warriors, at least one Matriarch and a shaman. They are well armed and look ready to fight.

  • Try diplomacy first. 'Hi there. Can we talk?'
    • 'We just wanted to talk...' [4-skull Social]
      • Success:
        • 4 random rare materials including granite, dryad wood, and Elven wood.
        • +20 Bless of Speech for expedition
        • 'Alright, thanks'
          • No reward
        • 'Nah, changed our minds, you die!' Attack! [4-skull Fight]
          • Success:
            • Mid level: 2 weapons, 2 shields, armor, food, 7 resources
            • +6 XP +1 Research
          • Failure:
      • Failure:
  • Plan a tactical approach to attack the settlement. [3-skull Tactic]
  • Sneak up on the camp, assassinate the guards, and steal as much as you can. [3-skull Sneak]
    • Success: 4 random rare materials including granite, dryad wood, and Elven wood.
      • +6 XP +1 Research
    • Failure: ???
  • Attack head on! [4-skull Fight]
  • Come back later.

Old familiar man(Veles?) Edit

As you stop for an rest, an old man walks up to you. ...

  • Alright we will play.
  • We trust in the will of Veles, so play on stranger.
    • health bless for the party
  • We will neither play nor watch your games!

Suspicious House Edit

The map leads you to the ruins of some old town. [snip]

  • Enter the house.
    • +1 poisoned for one group member
  • Check for traps and the such.
    • (previous two options both lead to these options.)
      • Enter the room.
        • This is far too weird...
          • Fight
            • weapon,res,gems +2int+1folk for 2ppl
          • Run
        • Grab the silver...
          • Fight
            • weapon,gems +2int+1folk for 2ppl
          • Run
      • Enter the basement.
        • Ghost or no ghost, you're getting out. Attack whatever lurks upstairs! [3-skull Fight]
          • Success: weapons, res, gems, +2int+1folk for 2ppl
          • Failure: ???
        • You realise what can be done here, perform a ritual.
          • Use your power of persuasion to challenge the spirit into leaving! [2-skull Social]
            • Success:
              • Are you ok, ghost?
                • chance for ghost join to group, +2 weapons, average materials
                  • +5 XP +1 Research
                •  %(less chance) res,gems, +2int+1folk for 2ppl
              •  ???
            • Failure:
              •  ???
          • Nah, too much trouble. Fight with it! [3-skull Fight]
            • weapons,res,gems, +2int+1folk for 2ppl

Dragon's Lair Edit

You fall through the ground into a dark and stale tunnel! The fall was rough, but it is possible to make your way back up.

  • Try to go back up. [2-skull physical]
    • Success: +8 gold and +3 quartz.
      • +2 XP
  • Explore the tunnel.
    • Go left, it seems like the way out.
      • Continue Left
        • [3-skull Sneak]
          • Success:
            • Small amount of random resources (stone, gems, metal)
            • +5 XP +1 Research
          • Failure:
            •  ???
        • 'Ehm, hello? What are you doing here? Can you let us out?'
          • 'Why guard some old tunnel?'
            • 'But, I fell in here by accident, surely I am not part of your plan.'
              • Convince [2-skull Social]
                • Success: 1 shield, 4 mithrill, 9 silver.
                • +5 XP +1 Research.
              • Attack! [3-skull Fight]
      • Explore Right
    • Go right.
      • Try to sneak in and to steal some treasure. [4-skull sneak]
        • Failure: fight dragon [5-skull fight] - see attack dragon
        • Success: random rare materials, random gem, gold, malachite.
          • Leave!
          • Take a little more...
            • Gain 1 equipment, dragon leather, quartz.
              • Ehm, yup.
                • NO! Kill the creature... quietly...
                  • Defend yourself! [5-skull Fight] (fight with the dragon)
                    • Success: many kinds of rare random materials, random dragon material, and 1 weapon.
                      • +10 XP +2 Research
                • Ok, perhaps we can deal.
                  • Lose ALL gold in your group, includes equipped items.
                    • Leave.
                    • Just one more thing... (immediate 5-skull dragon fight)
                      • Success: meat, coal, dragon leather, rubies, topaz, diamonds, enchanted bones, and 1 weapon.
                        • +10 XP +2 Research
                    •  ???
                • Sorry! Haven't got what you need so just please...
                  • Ok, time to leave!
                  • Just one more thing... (immediate 5-skull dragon fight)
                    • Success: many kinds of rare random materials, random dragon material, and 1 weapon.
                      • +10 XP +2 Research
                  •  ???
                •  ???
              • Me, stealing, noo.
                • (same choices as "Ehm, yup.")
          •  ???
      • Attack the Dragon! [5-skull fight]
        • Success: diamonds, rubies, topaz, dragon leather, scaled leather, wicker, cane, 1 weapon.
          • +10 XP +2 Research
          • Trigger for Dragon Lair dungeons to appear?
        • Failure: ???
      • Leave, now!
      •  ???
                  •  ???
                  •  ???
                  •  ???

Dragon Hunt Edit

You have heard tales of Dragons and Beastly Demons roaming the skies! And where there are Dragons, there is surely treasure...

In the past, such an endeavor would seem like madness, but now that you have rebuilt your population and armed them to their teeth, you're surely ready for some real action!

  • Perhaps worth checking out.
    • City Ruins quest marker appears on map.
  •  ???

Dragon Hunt (Part 2) Edit

You finally track down the potential Dragon Lair.

It is, a expected, an old ruin of an ancient castle! Some of the fortifications still hold fast, and atop one of the towers you see the Dragon circling.

The creature dives into his lair, most likely in the depths of the castle's dungeons...

  • Explore the dungeons!
    • Go in deeper.
      • Attack! [5-skull fight]
        • Success: 6 equipment of average quality, dragon bones, enchanted bones, scaled leather, spider silk, silver.
          • +4 Herbalism and +3 Intelligence to 3 villagers.
          • +12 XP +2 Research
      • Run away!
    •  ???
  • Eh, maybe later.

Underground City of Rock Trolls Edit

Your population has grown and your strength has increased; mere boars and bees cannot stop you, and even Dragons should fear your advances!

Perhaps you are ready to face some real challenges?

Your scouts report an underground city of Rock Trolls, filled with minerals and treasures that could really boost your village!

And you only need to fight your way through hordes of trolls to get to it...

  • Perhaps it's worth checking out.
    • +1 XP
    • Bear Lair quest marker appears on map.

At the Bear Lair location: Edit

You find the entrance to the fabled Rock Troll City!

It is dark and stuffy, and seems to go very deep into the ground.

  • Go in!
    • Go in closer.
      • Attack! [5-skull Fight]
        • Success: rare materials of various sorts.
          • +10 XP +2 Research
          • Can repeat the event at this location once more, but after two fights it vanishes.
        • Failure: ???
      • Run away!
    •  ???
  • Not now, leave.
  •  ???

Mud TrollEdit

The swamps are always filled with mystery, suspicious shadows, eerie sounds and alluring lights. So when you see a huge pile of mud, with a pair of two enormous, yellow eyes, staring at you and waving its hands in a gesture of peace, it is perhaps less surprising than it should be.

  • Walk over to the creature.
    • Listen
      • Pull it out [2-skull Physical]
        • Success:
          • +20 Blessing of Strength to 1 villager.
          • Location marked on map
        • Failure:
          •  ???
      • Fight [3-skull Fight]
      • Leave
    • Fight [3-skull Fight]
  • Leave

At the marked location: Edit

You find the are marked X on your map, but it seems like just a pile of stones. you take some time to move the rocks, but there is still not much there. It could well be that the supposed treasure is buried beneath, but since there are no signs of it, it may be a false lead, or maybe it was just a very long time ago.

  • Dig Deeper. [2-skull Physical]
    • Success:
      • Take the treasure!
        • 1 weapon, scaled leather, granite, and gold.
        • 2xp
      •  ???
    • Failure:
      •  ???
  • Leave

Gold Mine Edit

You discover the remains of a goldmine! Two shafts remain active enough to try and explore them although they are clearly not stable enough to call safe.

First Exploration Edit

  • Go into the mine.
    • Go left.
      • Gold and Quartz
    • Go right.
      • Attack! [4-skull Fight]
        • Success:
          • Iron, Gold, and Mithril
        • Failure:
          •  ???
      • Nah, not worth it, leave.
    •  ???

Second Exploration Edit

  • Go into the mine.
    • Shafts have collapsed for good.
  •  ???

Topaz Building Edit

You come to the Topaz Building and see a massive, round construct, with a skylight and some sort of altar in the middle. It looks decrepit and abandoned, and yet you feel and omniscient presence watching you.

  • Investigate.
    • Alright, try to sneak in [2-skull Sneak challenge]
      • +3 Dexterity to 1 expedition member
      • ~15 Topaz
      • +3 XP +1 Research
    • Just attack the wraiths. [3-skull Fight]
      • Success:
        • ~15 Topaz
        • Minor loot
        • +3 XP +1 Research
      • Failure:
        •  ???
    • It's all too much, leave for now.
  • Sense magic.
    • Alright, Use magic to fight the spell. [2-skull Hex]
      • Success:
        • ~15 Topaz
        • +20 Bless of Will on expedition
        • +2 magic to 1 expedition member
        • +3 XP +1 Research
      • Failure:
        • Run
        • Fight the wraiths [3-skull Fight]
          •  ???
    • Nah, just attack the wraiths to get rid of them. [3-skull Fight]
      •  ???
    • It's all too much, leave for now.
  • Come back later.
  •  ???

Slavers Edit

You approach the Slavers and see they are a mixed group of different peoples, including Orcs, Humans, Goblins, and even Dwarves. They drag behind them a row of malnourished, worn out slaves, including children, shackled and cruelly whipped by their captors.

The slavers are well armed, but they have clearly seen some fighting not long ago, as they have bandages and look banged up.

  • 'Halt! If you don't wish to take another beating, leave us your slaves and go!' [2-skull Social]
    • Success:
      • +2 Will 1 expedition member.
      • 'Alright. we take the half and you go.'
        • +1 Child
        • +4 XP +1 Research
      • 'No way!' Attack! [3-skull Fight]
        • Misc loot
        • Gather the people and leave.
          • +1 Child
          • +4 XP +1 Research
        •  ???
        •  ???
      •  ???
      •  ???
    • Failure:
      •  ???
  • Create an ambush! [3-skull Tactical]
    • Success:
      • +1-2 Child
      • +2 Tactical 1 expedition member.
      • Gather the people and leave.
        • +4 XP +1 Research
      •  ???
    • Failure:
  • Attack! [3-skull Fight]
    • Success:
      • Misc loot
      • Gather the people and leave.
        • +1 Child
        • +4 XP +1 Research
      •  ???
      •  ???
    • Failure:
      •  ???

Goblin scouts Edit

As you make your way down a path, you hear some voices around a corner. You stop to listen in [...]

  • Investigate
    • Goblins! Attack! [1-skull fight]
    • Cautiously approach the two Goblins, keeping your weapons ready. 'You two seem to have a spot of trouble, need a hand?'
      • 'Well alright, we'll try to do what we can.'
        • Use tools to leverage the stones and make sure you get him out safely. [1-skull physical challenge, no actual tools needed in the expedition, unless gathering tools count]
          • Your medic is able to stabilise the goblin without any trouble.
            • some resources [+6 vegetables, +3 silver]
            • place of interest appears on the map - leads to buried treasure chest, 2-skull physical challenge to dig it out
          •  ???
        • Dig the Goblin out. [2-skull ??? challenge]
      • 'We could help, but you know, nothing is free, right?'
    • Leave
  • Whatever. Leave.

Suspicious tower Edit

You see a large stone tower sticking out of the landscape like a grey, withered thumb.

  • Investigate - random result
    • Group of Rockers
      • Attack them
        • Damn, to arms! [4-skull fight]
          • Use tools and take the stones.
        • Run! [3-skull physical]
      • Better leave
      •  ???
    • Scavengers with a prisoner
      • 'Welcome fellow travellers, I realise you were here first, but may we come to some sort of agreement?' [2-skull social]
        • let them leave (skips directly to Collect stones, without gaining sage), or attack them (same 2-skull fight)
      • Attack! [2-skull fight]
        • Try to heal him.
          • +1 sage
          • some common resources
          • Collect stones
            • Use your tools and take the stones.
              • middle-tier st

Crow Nest Edit

You come across a single tall tree that houses a large crow's nest atop of it. Crows are known to be clever and collect trinkets.

  • In the name of Morena, a crow must be a sign. Climb up the tree and claim the rewards! [2-skull Physical]
  • There may be a giant crow there, leave it be.
  • The tree looks tall, cut it down so we get both the wood and the nest! (blue text)
    • You gather up what remained intact, as well as some good wood.
      • wood and ? (got dryad wood, wood, gold signet, and bird meat)
      • 2 XP 1 Research
  •  ?

Abandoned Tower Edit

You come across an abandoned tower and when you peek inside, you see it stands empty, but for a series of wooden chest scattered on the floor. You also notice a worrying amount of humanoid bones layered on the floors.

  • Go inside, carefully. (blue text)
    • (didn't record text)
      • (didn't record text) [2-skull Physical]
        • Success:
          •  ? (got iron and granite)
          • 2 XP 1 Research
        • Failure:
          •  ???
      •  ???
      •  ???
      •  ???
  • There is no time for this, leave.
  •  ???
  •  ???

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