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Veles Edit

  1. Villagers research faster. (10% fewer points needed)
  2. +2 bonus Armour during challenges versus Disease, Curse, and Intellect.
  3. One of the starting Villagers is a Sage.
  4. All your villagers gain +2 bonus to Magic.
  5. All your villagers deal (2 - shown in combat) Poison Damage.

Svarog Edit

  1. Villagers gain experience faster. (10% fewer points needed)
  2. All your villagers get a +2 bonus to Speech and +3 to Attractiveness.
  3. Less chance of being attacked during day turns.
  4. Start with an advanced Watchtower already built.
  5. Expeditions gain an additional Movement Point during day turns.

Zorya Edit

  1. Villagers gain experience faster (10% fewer points needed)
  2. All your villagers get a +1 bonus to Damage and +2 to Ranged Damage.
  3. All your villagers get a +3 bonus to Armour.
  4. Your people start with one additional rare equipment item.
  5. Start with an additional special character known as the Son of Zorya.

Horos Edit

  1. During night turns all your villagers get a +1 bonus to Damage and +2 Ranged Damage.
  2. All your villagers get a +2 bonus to Stealth.
  3. Your vision during night turns is as good as during day turns.
  4. One of your starting villagers is Nightstalker (goblin; replaces random human in village, so you can start without craftsman or one gatherer)
  5. Expeditions gain 2 additional Movement Points during night turns.

Mokosh Edit

  1. Your villagers are 10% faster at gathering. (10% fewer points needed)
  2. All your villagers get a +1 bonus to Gathering.
  3. Your settlement always starts with Grain as second food resource in gathering range.
  4. Your settlement starts with a Pasture already built
  5. All your villagers get a +4 bonus to Health and craft faster.

Morena Edit

  1. Your villagers research faster (10% fewer points needed)
  2. All your villagers get a +2 bonus to Folklore and +3 to Animal Kinship.
  3. All your villagers get a +1 bonus to Medic and +2 to Tactics
  4. Start off with 6 basic Gadgets[equip.
  5. Start with 2 Advancement Points.

Lada Edit

  1. Your villagers are faster at gathering and researching. (as above)
  2. All your villagers gain +2 Will, +1 Intelligence and +3 Health.
  3. All your villagers gain +3 Attractiveness and you start with 50 additional food.
  4. Start with additional advanced equipment.
  5. Start with an additional Sage.

Perun Edit

  1. Your villagers are faster at gathering and crafting and gain experience faster. (as above)
  2. All your villagers gain +1 Armour, +2 Ranged Damage, and +2 Damage.
  3. Start with 3 additional Advancement Points.
  4. Your settlement starts with a Smithy, a Watchtower and a Palisade already built.
  5. Start with +5 Health for all villagers and 2 rare crossbows (Perun's Arrowbearers) in the Inventory.

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