- See also: Gathering character attribute
Basic Information Edit
Material Types Edit
Crafting recipes have slots for material types, not specific materials. For example, any wood-type material can be used interchangeably in a wood slot in a recipe, from simple Wood to top-tier Ancient Wood. Using higher tier materials results in better crafted equipment. Each table below represents a type of material.
Most recipes also allow you to choose between multiple material types. For example, hammers can be use wood, metal, or stone as their primary ingredient. Different weapon types have different general uses:
- Wood: Construction, shields, and weapons.
- Fiber: Gathering tools and ranged weapons.
- Metal: Weapons, heavy armor, and shields.
- Stone: Construction and heavy weapons.
- Leather: Light and medium armor.
- Thread: Gathering tools, clothing, and light armor.
- Bone: Various niche uses.
- Gems: Creates lightweight items with a random skill bonus. Also used in jewellery.
- See also: Gathering character attribute
Materials can be gathered by characters while in your town or in a camp. They can gather from the hex they are on, and the six adjacent hexes. Your town will not have many materials in reach, so most gathering is done by teams of gatherers camping.
The ability to gather higher-tier materials must be unlocked through research. Unlocking a new material will add 5 units of that specific material to your settlement, which can boost research progress and improve equipment. Use these wisely, because the unlocked material appears somewhere on the map and it might be far away, so getting more of it could be quite difficult.
In the tables below, the Units is the number of units gathered when a gathering task is completed. The Gathering Points is how many points must be contributed to complete the task. The / is the number of Gathering Points required to gather a single unit.
- Main article: Food
All foods can be eaten raw, or included in prepared food recipes.
Food is unique in that the materials do not have tiers, and the crafted recipes do not have different qualities: one unit of food is one unit of food. What is important for food is your characters having a variety of kinds (up to 10) to eat.
|Meat||Cooked, Roasted.||Jerky, Meat Stew, Pulpety, Rabbit Stew, Cooked Bird, Bigos, Fish Gulash, Pierogi, Meat Roast, Sausage, Meat Kebabs||3||5.00||16||80|
|Bird Meat||Cooked, Roasted.||Jerky, Cooked Bird, Meat Stew, Duck in Plum Sauce, Bigos, Fish Gulash, Chicken Pie, Bird Roast, Bird Casserole, Bird Shashlik||2||9.17||12||110|
|Fish||Cooked, Roasted.||Fish Gulash, Cooked Fish, Fish Tartare, Fish Salad, Fish Pie, Roasted Fish, Fish Casserole, Grilled Fish and Mushroom||2||6.00||20||120|
|Vegetable||Cooked, Roasted.||Bigos, Cooked Greens, Leczo, Sausage, Bird Casserole, Fish Casserole||2||4.29||11||70|
|Mushroom||Cooked, Roasted.||Bigos, Mushroom Soup, Meat Kebabs, Bird Shashlik, Grilled Fish and Mushroom||2||5.71||11||90|
|Fruit||Cooked, Baked.||Rabbit Stew, Duck in Plum Sauce, Leczo, Mushroom Soup, Fish Salad, Fruit Pie, Porrige, Seaweed Fruitcake||2||3.33||18||60|
|Exotic Fruit||Cooked, Baked.||Rabbit Stew, Duck in Plum Sauce, Leczo, Mushroom Soup, Fish Salad, Fruit Pie, Porrige, Seaweed Cookies||2||12.00||10||120|
|Seaweed||Cooked, Baked.||Pulpety, Meat Stew, Cooked Greens, Mushroom Soup, Fish Tartare, Seaweed Pie, Seaweed Cookies, Seaweed Fruitcake||1||9.17||12||110|
|Grain||Roasted, Baked, Construction (Attract Human)||Pierogi, Chicken Pie, Fish Pie, Bread, Fruit Pie, Granary Roll, Seaweed Pie||3||5.63||16||120|
|Nuts||Roasted, Baked.||Pierogi, Chicken Pie, Fish Pie, Fruit Pie, Granary Roll, Porrige, Seaweed Cookies||1||6.67||12||80|
All types of fuel can be used when camping. They are also used as a crafting ingredients for equipment, and as catalysts in many crafting recipes.
Typically, ordinary Wood makes the best fuel for the base camp, and Coal or Straw (being lighter) makes for better expedition fuel, as it will allow the expedition to carry or gather more supplies. Save your higher-value woods and fiber for crafting, or for use as Catalysts after building a Smithy.
|Coal||Tool, weapon, & armor catalyst.||12% quality||12%||5||17.50||16||280|
Crafting-type materials are only useful as part of a crafted recipe; they have no value on their own (except in a few specific trading events).
|Vine||Bow & crossbow secondary.||-||10%||3||31.43||7||220|
Gems provide random bonuses to weapons, armor, and shields (but not jewellery or artifacts). Gems often weigh less than other materials, making them ideal to craft items for characters with low strength. In particular, combining moonstone with gems creates very powerful swords.
Herbs are not edible by themselves, but are used in many Food recipes. They are also occasionally needed in events about healing or wounds, so it's helpful to always have a few in your expedition's inventory. The herbs included in a Cooked or Roasted meal can count for these events (witnessed during events, but not confirmed by ingame text or the developer).
|Herbs||Disease events,||Meat Stew, Cooked Greens, Mushroom Soup, Cooked Fish, Meat Roast, Bird Roast, Roasted Fish||1||10.00||12||120|