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See also: Gathering character attribute

Basic Information Edit

Material Types Edit

Crafting recipes have slots for material types, not specific materials. For example, any wood-type material can be used interchangeably in a wood slot in a recipe, from simple Wood to top-tier Ancient Wood. Using higher tier materials results in better crafted equipment. Each table below represents a type of material.

Most recipes also allow you to choose between multiple material types. For example, hammers can be use wood, metal, or stone as their primary ingredient. Different weapon types have different general uses:

  • Wood: Construction, shields, and weapons.
  • Fiber: Gathering tools and ranged weapons.
  • Metal: Weapons, heavy armor, and shields.
  • Stone: Construction and heavy weapons.
  • Leather: Light and medium armor.
  • Thread: Gathering tools, clothing, and light armor.
  • Bone: Various niche uses.
  • Gems: Creates lightweight items with a random skill bonus. Also used in jewellery.

Gathering Edit

See also: Gathering character attribute

Materials can be gathered by characters while in your town or in a camp. They can gather from the hex they are on, and the six adjacent hexes. Your town will not have many materials in reach, so most gathering is done by teams of gatherers camping.

The ability to gather higher-tier materials must be unlocked through research. Unlocking a new material will add 5 units of that specific material to your settlement, which can boost research progress and improve equipment. Use these wisely, because the unlocked material appears somewhere on the map and it might be far away, so getting more of it could be quite difficult.

In the tables below, the Units Units is the number of units gathered when a gathering task is completed. The Gathering Points Gathering Points is how many points must be contributed to complete the task. The Gathering Points/Units is the number of Gathering Points required to gather a single unit.

Food Edit

Main article: Food

All foods can be eaten raw, or included in prepared food recipes.

Food is unique in that the materials do not have tiers, and the crafted recipes do not have different qualities: one unit of food is one unit of food. What is important for food is your characters having a variety of kinds (up to 10) to eat.

Meat Edit

Name Good For Recipes Weight (kg) Gathering Points/Units Units Gathering Points
Meat Meat Cooked, Roasted. Jerky, Meat Stew, Pulpety, Rabbit Stew, Cooked Bird, Bigos, Fish Gulash, Pierogi, Meat Roast, Sausage, Meat Kebabs 3 5.00 16 80
Bird Meat Bird Meat Cooked, Roasted. Jerky, Cooked Bird, Meat Stew, Duck in Plum Sauce, Bigos, Fish Gulash, Chicken Pie, Bird Roast, Bird Casserole, Bird Shashlik 2 9.17 12 110

Fish Edit

Name Good For Recipes Weight (kg) Gathering Points/Units Units Gathering Points
Fish Fish Cooked, Roasted. Fish Gulash, Cooked Fish, Fish Tartare, Fish Salad, Fish Pie, Roasted Fish, Fish Casserole, Grilled Fish and Mushroom 2 6.00 20 120

Vegetable Edit

Name Good For Recipes Weight (kg) Gathering Points/Units Units Gathering Points
Vegetable Vegetable Cooked, Roasted. Bigos, Cooked Greens, Leczo, Sausage, Bird Casserole, Fish Casserole 2 4.29 14 60
Mushroom Mushroom Cooked, Roasted. Bigos, Mushroom Soup, Meat Kebabs, Bird Shashlik, Grilled Fish and Mushroom 2 5.71 14 80

Fruit Edit

Name Good For Recipes Weight (kg) Gathering Points/Units Units Gathering Points
Fruit Fruit Cooked, Baked. Rabbit Stew, Duck in Plum Sauce, Leczo, Mushroom Soup, Fish Salad, Fruit Pie, Porrige, Seaweed Fruitcake 2 3.33 18 60
Exotic Fruit Exotic Fruit Cooked, Baked. Rabbit Stew, Duck in Plum Sauce, Leczo, Mushroom Soup, Fish Salad, Fruit Pie, Porrige, Seaweed Cookies 2 12.00 10 120

Seaweed Edit

Name Good For Recipes Weight (kg) Gathering Points/Units Units Gathering Points
Seaweed Seaweed Cooked, Baked. Pulpety, Meat Stew, Cooked Greens, Mushroom Soup, Fish Tartare, Seaweed Pie, Seaweed Cookies, Seaweed Fruitcake 1 9.17 12 110

Grain Edit

Name Good For Recipes Weight (kg) Gathering Points/Units Units Gathering Points
Grain Grain Roasted, Baked, Construction (Attract Human) Pierogi, Chicken Pie, Fish Pie, Bread, Fruit Pie, Granary Roll, Seaweed Pie 3 5.63 16 120
Nuts Nuts Roasted, Baked. Pierogi, Chicken Pie, Fish Pie, Fruit Pie, Granary Roll, Porrige, Seaweed Cookies 1 6.67 12 80

Fuel Edit

All types of fuel can be used when camping. They are also used as a crafting ingredients for equipment, and as catalysts in many crafting recipes.

Typically, ordinary Wood makes the best fuel for the base camp, and Coal or Straw (being lighter) makes for better expedition fuel, as it will allow the expedition to carry or gather more supplies. Save your higher-value woods and fiber for crafting, or for use as Catalysts after building a Smithy.

Wood Edit

Name Good For Properties Good Quality Chance Weight (kg) Gathering Points/Units Units Gathering Points
Wood Wood Home fuel supply; Cooked Meal catalyst. Artifacts (Armor) 5% 10 8.57 7 60
Dark Wood Dark Wood Weapon primary; craft tool secondary. Weapon (poison damage), Jewellery (folklore), Artifact (damage), Construction (Attract Goblin) 7% 10 20.00 6 120
Elven Wood Elven Wood Weapon primary; crossbow catalyst. Weapon, armor, & shield (Attractiveness), Artifact (Intelligence), Jewellery (Distraction), Construction (Attract Elven) 8% 6 26.67 6 160
Dryad Wood Dryad Wood Jewellery primary; shields. Jewellery (Backstab, Sixth Sense, Attractiveness),

Artifacts (Speech, Animal Kinship)

11.5% 3 45.00 6 270
Ancient Wood Ancient Wood Jewellery, Artifacts Weapons (Poison), Jewellery (Magic), Artifacts (Will, Medic) 14% 5 70.00 5 350

Fiber Edit

Name Good For Properties Good Quality Chance Weight (kg) Gathering Points/Units Units Gathering Points
Straw Straw Fuel supply, roasted & baked meal catalyst. - 5% 3 8.57 7 60
Cane Cane Bow & gathering tool primary. - 7% 3 17.14 7 120
Wicker Wicker Bow & gathering tool primary; jewellery & artifact catalyst. - 11% 3 35.71 7 250
Nimblewood Nimblewood Gathering tool primary - ? 2 50.00 7 350

Coal Edit

Name Good For Properties Good Quality Chance Weight (kg) Gathering Points/Units Units Gathering Points
Coal Coal Tool, weapon, & armor catalyst. 12% quality 12% 5 17.50 16 280

Crafting Edit

Crafting-type materials are only useful as part of a crafted recipe; they have no value on their own (except in a few specific trading events).

Metal Edit

Name Good For Properties Good Quality Chance Weight (kg) Gathering Points/Units Units Gathering Points
Iron Iron Crossbow primary; sword, club & hammer secondary. Jewellery (Armor), Artifacts (Shielding) 7% 10 20.00 6 120
Steel Steel Crossbow & pike primary; shield catalyst. Jewellery (Find Weakness),

Artifacts (Stealth), Construction (Attract Orc)

11% 12 41.67 6 250
Gold Gold Shield primary. Weapons, Armor, and Shields (Will), Jewellery (Ranged Damage), Artifacts (Attractiveness), Construction (Attract Dwarf) 11% 4 41.67 6 250
Silver Silver Jewellery primary. Jewellery (Find Weakness, Divinition, and Stealth), Artifacts (Tactics) 12.5% 10 60.00 6 300
Mithrill Mithrill Craft tool primary. Weapons, Armor, and Shields (Perception), Jewellery (Sturdiness, Distraction, Tactics), Artifacts (Shielding, Perception) 14.5% 7 72.00 5 360

Leather Edit

Name Good For Properties Good Quality Chance Weight (kg) Gathering Points/Units Units Gathering Points
Leather Leather Shield secondary; light and medium armor. Armor and Shields (Dexterity) 6% 6 12.86 8 90
Fur Leather Fur Leather Shield secondary. Weapons, Armor, and Shields (Dexterity) 9% 8 31.67 6 190
Scaled Leather Scaled Leather Shield & crossbow catalyst. Weapons, Armor, and Shields (Shielding) 12% 5 46.67 6 280
Dragon Leather Dragon Leather Medium armor primary; sword & shield secondary. Weapons, Armor, and Shields (Leech) 14% 4 60.00 6 360

Thread Edit

Name Good For Properties Good Quality Chance Weight (kg) Gathering Points/Units Units Gathering Points
String String Early crafting. - 5% 2 8.57 7 60
Vine Vine Bow & crossbow secondary. - 10% 3 31.43 7 220
Spidersilk Spidersilk Artifact secondary. - 11% 1 35.71 7 250

Stone Edit

Name Good For Properties Weight (kg) Gathering Points/Units Units Gathering Points
Sandstone Sandstone Construction - 25 4.29 14 60
Quartz Quartz Construction, War Hammers - 20 15.00 6 90
Clay Clay Craft tool secondary. Construction (Attract Beast) 15 19.00 10 190
Granite Granite Construction, War Hammers - 14 27.50 8 220
Obsidian Obsidian Weapon primary. Weapons (Stealth), Construction (Attract Goblin) 22 50.00 6 270
Moonstone Moonstone Sword primary (gem secondary). Weapons (Magic), Construction (Attract Humans) 12 74.00 5 370

Bone Edit

Name Good For Properties Weight (kg) Gathering Points/Units Units Gathering Points
Bone Bone Crossbow primary. Artifacts (Perception) 10 10.00 6 60
Monster Bone Monster Bone Club & axe primary; pike secondary. Jewellery (Divination), Artifacts (Dexterity), Construction (Attract Beast) 10 41.67 6 250
Enchanted Bone Enchanted Bone Shield primary. Weapons, Armor, and Shields (Magic), Jewellery (Sixth Sense), Artifacts (Folklore, Herbalism), Construction (Attract Demon) 10 58.33 6 350
Dragon Bone Dragon Bone Pike secondary. Weapons, Armor, Shields, and Jewellery (Leech damage), Artifacts (Strength), Construction (Attract Demon) 10 72.00 5

Gems Edit

Gems provide random bonuses to weapons, armor, and shields (but not jewellery or artifacts). Gems often weigh less than other materials, making them ideal to craft items for characters with low strength. In particular, combining moonstone with gems creates very powerful swords.

Name Good For Properties Good Quality Chance Weight (kg) Gathering Points/Units Units Gathering Points
Amber Amber Light items; jewellery, artifacts. Jewellery (Gathering, Craft), Artifacts (Will), all others (+1 random) - 3 20.00 6 120
Malachite Malachite Light items. Jewellery (Traps), Artifacts (Traps), all others (+? random) - 3 36.67 6 220
Topaz Topaz Light items. Jewellery (Herbalism) Artifacts (Ranged Damage), all others (+? random) - 3 46.67 6 280
Ruby Ruby Light items; jewellery. Jewellery (Medic), Artifacts (Medic), all others (+? random) - 2 53.33 6 320
Diamond Diamond Artifact & jewellery primary. Jewellery (Clear Mind, Concentration, Will), Artifacts (Attractiveness, Intelligence, Will), all others (+? random) 15% 1 76.00 5 380

Herbs Edit

Herbs are not edible by themselves, but are used in many Food recipes. They are also occasionally needed in events about healing or wounds, so it's helpful to always have a few in your expedition's inventory. The herbs included in a Cooked or Roasted meal can count for these events (witnessed during events, but not confirmed by ingame text or the developer).

Name Recipes Weight (kg) Gathering Points/Units Units Gathering Points
Herbs Herbs Disease events,

cooked & roasted meals.

Meat Stew, Cooked Greens, Mushroom Soup, Cooked Fish, Meat Roast, Bird Roast, Roasted Fish 1 10.00 12 120

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