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Materials

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See also: Gathering character attribute

Warning: Recipe and property lists are still incomplete!

Basic Information Edit

Material Types Edit

Crafting recipes have slots for material types, not specific materials. For example, any wood-type material can be used interchangeably in a wood slot in a recipe, from simple Wood to top-tier Ancient Wood. Using higher tier materials results in better crafted equipment. Each table below represents a type of material.

Most recipes also allow you to choose between multiple material types. For example, hammers can be use wood, metal, or stone as their primary ingredient. Different weapon types have different general uses:

  • Wood: Good material for construction, shields, and weapons.
  • Fiber: Used mostly for the manufacture of gathering tools, and ranged weapons.
  • Metal: Outstanding material for weapons, heavy armor, and shields.
  • Stone: Primarily used in construction, but also very good in heavy weapons, especially top tier materials
  • Leather: Very good material in crafting light and medium armor; also a good secondary material in other recipes.
  • Thread: Used mostly for the manufacture of gathering tools, clothing and light armor, and a bit for ranged weapons and spears.
  • Bone: Used in a variety of recipes. 
  • Gems: Can be used in many weapon and armor recipes to make a much lighter-weight version of the object, plus grants a random skill bonus when used this way. Also used in jewellery.

Gathering Edit

See also: Gathering character attribute

Materials can be gathered by characters while in your town or in a camp. They can gather from the hex they are on, and the six adjacent hexes. Your town will not have many materials in reach, so most gathering is done by teams of gatherers camping.

The ability to gather higher-tier materials must be unlocked through research. Unlocking a new material will add 5 units of that specific material to your settlement, which can boost research progress and improve equipment. Use these wisely, because the unlocked material appears somewhere on the map and it might be far away, so getting more of it could be quite difficult.

In the tables below, the Units Units is the number of units gathered when a gathering task is completed. The Gathering Points Gathering Points is how many points must be contributed to complete the task. The Gathering Points/Units is the number of Gathering Points required to gather a single unit.

Food Edit

Main article: Food

All foods can be eaten raw, or included in prepared food recipes.

Food is unique in that the materials do not have tiers, and the crafted recipes do not have different qualities: one unit of food is one unit of food. What is important for food is your characters having a variety of kinds (up to 10) to eat.

Meat Edit

Used in recipe types: Cooked Meals, Roasted Meals
Name Weight (kg) Gathering Points/Units Units Gathering Points Recipes
Meat Meat 3 5.00 16 80 Jerky, Meat Stew, Pulpety, Rabbit Stew, Cooked Bird, Bigos, Fish Gulash, Pierogi, Meat Roast, Sausage, Meat Kebabs
Bird Meat Bird Meat 2 9.17 12 110 Jerky, Cooked Bird, Meat Stew, Duck in Plum Sauce, Bigos, Fish Gulash, Chicken Pie, Bird Roast, Bird Casserole, Bird Shashlik

Vegetable Edit

Used in recipe types: Cooked Meals, Roasted Meals
Name Weight (kg) Gathering Points/Units Units Gathering Points Recipes
Vegetable Vegetable 2 4.29 14 60 Bigos, Cooked Greens, Leczo, Sausage, Bird Casserole, Fish Casserole
Mushroom Mushroom 2 5.71 14 80 Bigos, Mushroom Soup, Meat Kebabs, Bird Shashlik, Grilled Fish and Mushroom

Fruit Edit

Used in recipe types: Cooked Meals, Baked Meals
Name Weight (kg) Gathering Points/Units Units Gathering Points Recipes
Fruit Fruit 2 3.33 18 60 Rabbit Stew, Duck in Plum Sauce, Leczo, Mushroom Soup, Fish Salad, Fruit Pie, Porrige, Seaweed Fruitcake
Exotic Fruit Exotic Fruit 2 12.00 10 120 Rabbit Stew, Duck in Plum Sauce, Leczo, Mushroom Soup, Fish Salad, Fruit Pie, Porrige, Seaweed Cookies

Fish Edit

Used in recipe types: Cooked Meals, Roasted Meals
Name Weight (kg) Gathering Points/Units Units Gathering Points Recipes
Fish Fish 2 6.00 20 120 Fish Gulash, Cooked Fish, Fish Tartare, Fish Salad, Fish Pie, Roasted Fish, Fish Casserole, Grilled Fish and Mushroom

Seaweed Edit

Used in recipe types: Cooked Meals, Baked Meals
Name Weight (kg) Gathering Points/Units Units Gathering Points Recipes
Seaweed Seaweed 1 9.17 12 110 Pulpety, Meat Stew, Cooked Greens, Mushroom Soup, Fish Tartare, Seaweed Pie, Seaweed Cookies, Seaweed Fruitcake

Grain Edit

Used in recipe types: Roasted Meals, Baked Meals
Name Weight (kg) Gathering Points/Units Units Gathering Points Recipes
Grain Grain 3 5.63 16 90 Pierogi, Chicken Pie, Fish Pie, Bread, Fruit Pie, Granary Roll, Seaweed Pie
Nuts Nuts 1 6.67 12 80 Pierogi, Chicken Pie, Fish Pie, Fruit Pie, Granary Roll, Porrige, Seaweed Cookies

Fuel Edit

All types of fuel can be used when camping. They are also used as a crafting ingredients for equipment, and as catalysts in many crafting recipes.

Typically, ordinary Wood makes the best fuel for the base camp, and Coal or Straw (being lighter) makes for better expedition fuel, as it will allow the expedition to carry or gather more supplies. Save your higher-value woods and fiber for crafting, or for use as Catalyst s after building a Smithy

Wood Edit

Name Weight (kg) Gathering Points/Units Units Gathering Points Properties Comments
Wood Wood 10 8.57 7 60 Artifacts (Armor)
Dark Wood Dark Wood 10 20.00 6 120 Weapons (Poison), Jewellery (Folklore), Artifacts (Damage), Construction (Attract Goblin)
Elven Wood Elven Wood 8 26.67 6 160 Weapons (Dexterity), Armor and Shields (Attractiveness), Jewellery (Speech), Artifacts (Intelligence), Construction (Attract Elven)
Dryad Wood Dryad Wood 3 45.00 6 270 Jewellery (Attractiveness), Artifacts (Speech, Animal Kinship)
Ancient Wood Ancient Wood 5 70.00 5 350 Weapons (Poison), Jewellery (Magic), Artifacts (Will, Medic)

Fiber Edit

Name Weight (kg) Gathering Points/Units Units Gathering Points Properties Comments
Straw Straw 3 8.57 7 60
Cane Cane 3 17.14 7 120
Wicker Wicker 3 35.71 7 250
Nimblewood Nimblewood 2 50.00 7 350

Coal Edit

Name Weight (kg) Gathering Points/Units Units Gathering Points Properties Comments
Coal Coal 5 17.50 16 280

Crafting Edit

Crafting-type materials are only useful as part of a crafted recipe; they have no value on their own (except in a few specific trading events).

Metal Edit

Name Weight (kg) Gathering Points/Units Units Gathering Points Properties Comments
Iron Iron 10 20.00 6 120 Jewellery (Armor), Artifacts (Shielding)
Steel Steel 12 43.33 6 260 Jewellery (Damage), Artifacts (Stealth), Construction (Attract Orc)
Gold Gold 6 41.67 6 250 Weapons, Armor, and Shields (Will), Jewellery (Ranged Damage), Artifacts (Attractiveness), Construction (Attract Dwarf)
Silver Silver 10 60.00 5 300 Jewellery (Stealth), Artifacts (Tactics)
Mithrill Mithrill 7 72.00 5 360 Jewellery (Tactics), Artifacts (Shielding, Perception) Can be repeatedly obtained by fighting dwarves in a Mithril mine. The mine might collapse, closing the event location.

Stone Edit

Name Weight (kg) Gathering Points/Units Units Gathering Points Properties Comments
Sandstone Sandstone 25 4.29 14 60
Clay Clay 15 19.00 10 190 Construction (Attract Beast)
Granite Granite 14 27.50 8 220
Quartz Quartz 20 15.00 6 90
Obsidian Obsidian 22 50.00 6 300 Weapons (Stealth), Construction (Attract Goblin)
Moonstone Moonstone 12 74.00 5 370 Weapons (Magic),Construction (Attract Humans)

Leather Edit

Name Weight (kg) Gathering Points/Units Units Gathering Points Properties Comments
Leather Leather 6 12.86 7 90 Armor and Shields (Dexterity)
Fur Leather Fur Leather 8 31.67 6 190 Weapons, Armor, and Shields (Dexterity)
Scaled Leather Scaled Leather 5 46.67 6 280 Weapons, Armor, and Shields (Shielding) Makes very decent light armours
Dragon Leather Dragon Leather 4 60.00 6 360 Weapons, Armor, and Shields (Leech)

Thread Edit

Name Weight (kg) Gathering Points/Units Units Gathering Points Properties Comments
String String 2 8.57 7 60
Vine Vine 3 31.43 7 220 Makes the best bows and crossbows.
Spidersilk Spidersilk 1 35.71 7 250 Makes the lightest equipments

Bone Edit

Name Weight (kg) Gathering Points/Units Units Gathering Points Properties Comments
Bone Bone 10 10.00 6 60 Artifacts (Perception)
Monster Bone Monster Bone 10 41.67 6 250 Jewellery (Strength), Artifacts (Dexterity), Construction (Attract Beast)
Enchanted Bone Enchanted Bone 10 58.33 6 350 Weapons, Armor, and Shields (Magic), Jewellery (Dexterity), Artifacts (Folklore, Herbalism), Construction (Attract Demon) Source of magic attribute for items, which is a strong and very rare skill.
Dragon Bone Dragon Bone 10 72.00 5 360 Weapons, Armor, Shields, and Jewellery (Leech damage), Artifacts (Strength), Construction (Attract Demon)

Gems Edit

Name Weight (kg) Gathering Points/Units Units Gathering Points Properties Comments
Amber Amber 3 20.00 6 120 Jewellery (Gathering, Craft), Artifacts (Will), all others (+1 random)
Malachite Malachite 3 36.67 6 220 Jewellery (Traps), Artifacts (Traps), all others (+? random)
Topaz Topaz 3 46.67 6 280 Jewellery (Herbalism) Artifacts (Ranged Damage), all others (+? random)
Ruby Ruby 2 53.33 6 320 Jewellery (Medic), Artifacts (Medic), all others (+? random) Use the first you get to build jewellry for your medics.
Diamond Diamond 1 76.00 5 380 Jewellery (Will), Artifacts (Attractiveness, Intelligence, Will), all others (+? random) Greatly increases the item's properties and makes them lighter

Herbs Edit

Used in recipe types: Cooked Meals, Roasted Meals

Herbs are not edible by themselves, but are used in many Food recipes. They are also occasionally needed in events about healing or wounds, so it's helpful to always have a few in your expedition's inventory.

Name Weight (kg) Gathering Points/Units Units Gathering Points Recipes
Herbs Herbs 1 10.00 12 120 Meat Stew, Cooked Greens, Mushroom Soup, Cooked Fish, Meat Roast, Bird Roast, Roasted Fish

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